XM2010 Enhanced Sniper Rifle
XM2010 Enhanced Sniper Rifle sniper
Screenshots 2 screenshots
About this mod Machine translation
XM2010 Enhanced Sniper Rifle sniper
SWF Sniper Scope Open UI all made by me in Adobe Animation 2019.
Later, I used 3DS MAX to generate action HKX, all of which I designed myself.
I didn't release the full version because the MOD contains a lot of bugs...I can't send content that contains bugs.
I really need to fix it for a long time.
For example::
The 3rd animation is very stiff. I asked someone with technical skills to help me figure it out.
I've hit a bottleneck in that no matter how much I optimize the animation, the following cannot be changed.
- The direction of recoil when shooting
- The 3rd person cannot put the shooter on the trigger (if he puts his finger on the trigger, it will cause the pistol and pistol to pierce the mold, just like holding the original shotgun).
But there is one thing to say:
If you hold a shotgun, it will put on a model, but it won't explode.
But if you change your hand position to account for puncturing the dice, the shot will be flat.
The third animation seems limited, whether the gun is curved or the shot is flat.
I wonder if it is limited by this?
Actor\Character\Behavior\BothArmInjuredWeaponWrappingBehavior.hkx
It's not as good as the first person trick anyway.
I discovered yesterday that when someone takes a screenshot, they can't hold a gun. This is also a problem.
interface. SWF Sniper Mirror Opening UI is all made by me in Adobe animate 2019.
Later, I used 3DS MAX to generate action HKX, all of which were designed by myself.
I didn't release the full version because MOD contains a lot of BUG... I can't send something containing BUG.
I really need to fix it for a long time.
for example::
The animation of the 3rd is stiff. I asked someone with technical ability to help me solve it.
I encountered a bottleneck, that is, no matter how I optimize the animation, the following can not be changed.
- The direction of recoil force when firing
- The 3rd can't put the gunman on the trigger (if the finger is put on the trigger, it will cause the pistol and the pistol to pierce the mold, which is like holding the original hunting gun).
But there's one thing to say:
if you press a shotgun in hand, it will wear a model, but it won't fire flat.
But if you change the position of your hand to solve the problem of piercing the die, then the firing will be flat.
The 3rd animation seems to be limited, either the gun is crooked or the firing is flat.
I wonder if it's limited by this?
Actors\Character\Behaviors\BothArmInjuredWeaponWrappingBehavior.hkx
Anyway, it's not as good as the first person trick.
Yesterday I found out that when someone was screenshot, they couldn't put a gun in their hand. That's also a problem.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.