Weapon Mod Fixes - WMF

by frogs345·v1.6·Updated 2024-07-10

Fixed many big and small bugs from the original revamp.

About this mod Machine translation

Fixed many big and small bugs in the original revamp.

Prefix:

Automation Workshop Far Harbor Nuclear World DLC

Unofficial Fallout 4 Patch:

*Note: The repair patch in 2021. When you see this sentence, don’t ask why the CC things added in the next generation have not been repaired*

Chinese address:

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Weapon modification and repair

When I (original author frogs345, the same below) made the Cut Weapon Mods Restore, I found a lot of Mods with errors, ranging from small typos to big problems such as not being able to use weapon mods at all. For a while I included mods in that mod, but I decided to split them into this mod so that more people can use them and have better compatibility.

I'll see if I can extend this into general weapon fixes, but I'm not currently aware of any bugs with weapons (that haven't been fixed here yet), so if anyone knows, please let me know.

Full list of base game changes:

Some typo fixes, mainly adding capital letters and removing unnecessary characters.

Add/remove/correct any weapon names/mod names that need to be changed in MISC or OMOD (mainly in MISC).

Changed all base melee/unarmed mods to cost nothing to craft, put no items in your inventory, and call them "no upgrades" to make them consistent.

Changed the Baseball Bat Gray mod and Baseball Bat/Rolling Pin Aluminum mod to use US spelling for consistency (Gray and Aluminum respectively).

Corrected INNR logging to make targeting the Fatman correctly dynamic, which allows mods to have targeting before the weapon name instead of being locked to targeting the Fatman.

Added pistols to the 10mm and .44 MISC designations, and guns to the Institute, Laser, and Pipe Bolt Action MISC designations (again, for consistency).

Made the short sight now come after the reflex sight, which should be the correct order. Laser gun glow sights are now in place as well.

Other general sorting corrections, such as moving the barrel drum magazine to the correct location.

Corrected the sorting of baseball bat materials. Now Natural is at the top, Aluminum is at the bottom, and the other mods are alphabetically in between.

Corrected all melee MISC records to be formatted the same as guns so they now go to the weapon name mod name (e.g. Baseball Bat Aluminum).

Added shape types to all appropriate reflex sights, so it's now clear what is a point and what is a circle.

No case of Mag or Auto shortened. Affects mods that are not correct anyway, quick eject magazines and hardened piercing automatic receivers.

Change any incorrectly named base magazines (such as medium magazines) to be called standard magazines (or drums, if it's a submachine gun). The same will be done for any quick eject magazine with an incorrect name or missing standards.

Renamed Quick Eject Drum Magazines to Drum Quick Eject Magazines for consistency and better sorting.

Corrected some OMOD descriptions to put the text in the correct order or to be more consistent with versions of other OMODs.

Fixed Alien Blaster Fusion magazine to properly reduce ammo capacity.

The Dot variant of the assault rifle's Reflex sight is now amplified like the Circle variant.

Change keywords for various magazine sizes to the correct keywords.

Added proper MISC records for battle rifle/shotgun front sights so they don't share them with illuminated front sights.

Provided UFO4P with crafting recipes for illuminated front sights for battle rifles/shotguns, and better components for tube revolver tuning receivers.

Fixed battle rifle/shotgun illuminated front sights to have proper stats and keywords.

Combat shotgun standard sights now use the correct model and have no zoom offset.

Fixed the "Double Legend Effect" so that the shotgun's number of shots is correctly doubled.

The baseball bat grip was removed from the wood and aluminum molding of the rolling pin.

Fixed the description of the baseball bat symbol (only visible through mods) and made 2076 increase damage like the others.

Fixed the textures of the two cut Refle …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
原版武器改造修复(Weapon Mod Fixes - WMF)
File size
10.4 MiB