Updated Vulkan support (next generation patch) update

by jiogo·vV2.5.3·Updated 2025-02-17

Just change the default API from Directx11 to Vulkan

About this mod Machine translation

Just change the default API from Directx11 to Vulkan

Author's words:

Basic instructions

16/02/2025: Changelog (fixed bad syntax in .conf file, updated Dxvk to version 2.5.3)

Can help AMD and Nvidia GPUs

It can reduce the frequency of microstuttering in games, especially on older CPUs (it's not a rule, but worth testing), and can be an improvement on modern CPUs as well (your experience in the review).

I haven't tested it with Fallout 4 VR, nor do I plan to.

Back up your ENB settings d3d11.dll and dxgi.dl (this version must have the same issues as the BurnSycleFO4 mod in this regard)

Vulkan offers several advantages over DirectX 11, particularly in terms of performance and efficiency. Here are some of the main differences:

performance:

Better CPU utilization

Vulkan has lower overhead than DirectX 11, which means less system resources are wasted and can be used for gaming

More processing power - in energy consumption

Aspects can be more efficient - video memory can be managed more efficiently, which can lead to fewer crashes and better performance, especially at higher resolutions.

shortcoming:

The compilation cache may be an teething drawback, with some areas taking a minute or less to fully load the api cache, which may cause crashes, but once fully compiled, the game runs smoothly.

The ontology and asynchronous files have been packaged.

  • Vulkan (Dxvk) 2.5.3 (adjusted to the next generation)

Update: Removed extra files, fixed incorrect syntax for Dxvk.conf files (Dxvk and async versions) Installation: Place the files (D3D11.DLL and DXGI.DLL and Dxvk.conf) in the x64 MOD folder to follow the path Game: \steamapps\common\Fallout 4

  • Vulkan Async has been fixed (adjusted to next generation) 2.0

DXVK Async attempts to resolve freezing issues by compiling shaders asynchronously. This means it uses a separate thread to compile shaders, which prevents the game from freezing during compilation like standard DXVK, and is probably more efficient.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
3DMmods_更新了 Vulkan 支持(下一代补丁)更新
File size
4.5 MiB
SHA-256
8988c71b8423dfe13322f6c1d923d4fcb271bf9ad2784bfddec3316b108a67f0
Stored at
2026-10-14 05:10