UCO uniform costume overhaul includes costume parties and immersive production series

by AndrewCX·v72·Updated 2019-02-12

UCO统一服装大修包括服装派对和沉浸式制作系列

Screenshots 6 screenshots

About this mod Machine translation

UCO is designed specifically for launching mods on consoles (XB1 launch) as an all-in-one solution for custom armor and clothing. It has grown to include additional features and is shared with PC (and works on PS4). UCO's most famous feature is the "color swap" framework (which has been contributed to AWKCR), but it also offers a range of other features found in other mods Looming Armor, Legendary Mods, etc. - these are all developed in-house to meet the same needs and therefore are not identical, but provide users with an alternative, streamlined approach to these commonly used features.

UCO: Unified Clothing Overhaul expands your options for custom projects^:

LAYER - Armor pieces can be worn over all clothing and armor. Additional items can be worn together (e.g. gasmask + helmet, glasses + bandana + helmet).

Color Swap - Change the color of many armors and clothing (including Vaults, Hats, Bandanas and more) as well as Power Armor and Pipboys ^

Invisible Armor - Use the color-swapped "invisible" option (on chest, leg and arm armor) to have the effect of armor, but without the appearance.

Decal Exchange - Change the decals on your Combat Armor/Agility General Uniform or your Insurance Number (or make blank)

BALLISTIC WEAVE* & Linings Upgrade all Clothes, Armor, Hats, Helmets, Bandanas and Glasses

Legendary Swap - Move legendary effects from one item* to another, including items that don't normally have legendary abilities like hats/hoods/vaults/glasses (including all clothing/armor/weapons)

TYPE SWAP - Swap most armor pieces between light/strong/heavy variants

Crafting - Many armors, clothing (including gloves and wigs), weapons, ammunition and backpacks can now be crafted at the AWKCR Crafting Station. Some items are available automatically, while other recipes are unlocked through gameplay (mission completion and accompanying affinities).

Costumes - Alien and synthetic costumes (player/companion/settler) and dogmeat costumes (at the Armorsmithing station.

Equip any item (Valentine's Day)/any hat (Strong)

notes:

Aside from layering, all other features of UCO are 100% player-directed. Nothing is added to level lists or world locations, and NPCs are not spawned with any UCO changes enabled. All items have extra slots, but these remain empty until the player chooses to modify the item (so you won't suddenly see a walkthrough with a color swap or ballistic weave upgrade).

Before installing or updating UCO, AWKCR (all DLC versions or No-DLC versions + plugins for each DLC installed) must be active and all UCO components in the load order first.

UCO's DLC add-ons are available for Automatron, Far Harbor, Vault-Tec Workshop and Nuka-World content.

Legendary effects can be moved to Power Armor pieces, but if removed or the Legendary effect is applied to the same piece, the Legendary Power Armor effect will be lost.

If one or more features are not working, check to see if the UCO series (base game then add-ons) is at the bottom of your load order and there are no other modules below it.

Some projects will show the "Color Swap" menu but no option - this is not a bug and it allows multiple mods and authors to provide swaps for projects in the future.

The Pipboy color swap applies to craftable NPC Pipboys made by this mod (Vault Tec Outfits listed). Player pipboy can also perform color swapping by using the enabler component (see instructions below). Vault 88 Pipboys (if the Vault Tec DLC is installed) cannot apply color swaps because the game creates them as misc items and then only generates the real items when equipped on an NPC. Craftable NPC pipboys fill the same role but can be equipped directly (and not equipped on the NPC).

UCO background information:

UCO was originally developed with XBox1 users in mind and therefore focused on providing scope for customization in the smallest possible file sizes. Thanks to some amazing work by Gambit77, UCO is now fully compatible with AWKCR, and UCO can now be used with other AWKCR-base …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
UCO统一服装大修包括服装派对和沉浸式制作系列
File size
5.1 MiB
SHA-256
5366ed29d5cd72f5343087e29b5d01d750a4f076143b3a119f2381bb3631d470
Stored at
2026-10-14 20:21