The real ballistics mod is self-modified so that each bullet has different trajectories

by demidekidasu·v1.0·Updated 2018-07-22

真实的弹道mod自改,使每种子弹拥有不同弹道

Screenshots 1 screenshots

About this mod Machine translation

I applied the ballistic model of the original mod, and basically changed everything else according to the principle. The original mod only changed the rifle ballistic file, and all other bullets used one ballistic data, and the values ​​were quite disharmonious. I changed the ballistics of basically all gunpowder types in the original version, so that each type of ammunition has its own unique ballistics.

Basically, the rifle bullet is used as the benchmark. The speed range of the rifle bullet is 18,000 (it feels normal at close range, but it still feels much slower than reality at long distance). The gravity is 0.25 and it will obviously drop after about 150 meters. The pistol bullet is basically less than half the speed range of the rifle bullet, and the drop is also greater (the muzzle velocity of the modern pistol bullet is basically less than half of the rifle bullet). The shotgun is on the same level as the worst .38, and the ballistic drop is even greater, so don't even think about shooting far.

ps Gauss has also been converted into a ballistic weapon by me. It has a speed of nearly 30,000 and a range. It can basically hit wherever you point it.

ps. Originally, the rifle was going to use a speed of 15,000, but the horizon survival difficulty was miserable, and the long-range hit rate during melee was worrying. However, in vats mode, the hit rate still only depends on the hit rate. It is indeed a black technology. I suspect that the bullets are transmitted.

PS The collision radius of all bullets has been changed to 2. Basically, it has to hit the enemy to be considered a hit (the original version is 10, I tried changing it to 1. It is impossible to play at long distances, and moving targets cannot be hit with automatic weapons)

Notice

When using this, you really have to aim carefully before shooting, but in fact, you don’t need to think too much about the drop. After all, there are few battles over 200 meters, but you need to take a preview.

Regarding compatibility, it is safe and harmless. It is compatible with mainstream mods. Mods that add new ammunition and the like will be valid as long as they use the original ballistic files. If it is a mod that changes the original ballistic files, just load it later. But mods that add new ballistics will not work.

By the way, I integrated several kinds of shotshells and 20-gun ballistics from Modern Firearms 2.5 Beta 1.1. If you have MF installed, remember to load the ballistic mod after MF.

I am a hard-working modder, and I only translated a few plug-ins into Chinese when I was a nv. It was very laborious to make such a thing, and it was a pain in the ass.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
真实的弹道mod自改,使每种子弹拥有不同弹道
File size
4.9 KiB
SHA-256
1f8d7b1e7805ab0dc9d90ed9c157ea020325f85ee901d9136ad52e0f10d3228c
Stored at
2026-10-09 00:12