The first person can see the body

by MasterShrew·v1.1·Updated 2026-09-29

Now you can see your feet (or chest)

Screenshots 5 screenshots

About this mod Machine translation

Now you can see your feet (or chest)

Original address:

Prefix:

Fallout 4 Script Extender (F4SE):

Address Library for F4SE Plugins:

F4SE Menu Framework:

Immersive Body is a F4SE plugin that adds a visible player body to the first-person perspective in Fallout 4. Look down at your costume and armor and body animations will follow your movements, including walking, running, sprinting, sneaking, jumping and swimming.

The mod retains the game's first-person arms and weapons while adding a visible body, full-body shadows, and adjustable camera and pose settings.

feature

Visible first person body

Shows the body based on the character's third-person appearance and equipment.

Two camera modes:

Choose to follow your character's camera position, or stay in the game's native first-person perspective.

Mobile-specific camera settings: configure dead zones and smoothing separately for walking, running, sprinting, and sneaking, and separate profiles for drawing and holstering weapons.

Adjustable body position and posture

Adjust body lead, direction, turning range, and upper body twist. Optional top-down drop helps reduce visibility inside the torso.

Optional hit decals

Hit decal display on first person body. The default is disabled.

Support body physics

If you use ZEX Body + OCBPC Body Physics, you can see that the body physics work just as well as from a third-person perspective.

automatic ratio matching

The display body will automatically inherit the character's body proportions and proportions, without the need for manual adjustment.

Compatible with the Indian Air Force, a classic holster weapon and an obvious favorite

full shadow

Weapon + body shadow, the shadow moves the same way when animations such as reloading are played.

No weapon patch required Weapon use

No additional patches required. Since it uses the original first-person hands and weapons, you can play right out of the box.

Camera Mode

When "eyes follow the camera" is enabled, the camera moves together with the first-person arms and weapons, following the character's eye position. Dead Zone and Smoothing control the camera's response to subtle movements. Collision correction also adjusts cameras close to walls.

When this option is turned off, the native camera and first-person weapons remain in place. Instead, the body and shadow move horizontally to align with the camera. This alignment does not change the object's vertical position.

In both modes, camera rotation is controlled by your normal mouse input.

Pitch down adjustment

The dip increases the flexion of the upper body when lowering the head, helping to reduce torso jamming.

You can adjust the maximum bend angle and enable this adjustment independently when the weapon is sheathed or while sneaking. The appropriate setup will vary based on your body, clothing, and field of view.

What is the difference between Immersive Body and other first-person body mods?

The immersive body uses a display copy of the player's third-person model and has a separate animation map. This provides an independently controlled body while retaining the existing first-person weapon presentation.

This approach has several advantages:

according to first person

Position offsets, upper body rotations, and bent poses are all applied to display the body without changing the position or posture of the original third-person body.

Visible objects and their shadows

Independent controls reveal that the head and arms of the body can be hidden to keep the view clear, while independent shadow models retain full-body outlines.

Dedicated body animation processing

Body animation runs through a separate graph and does not temporarily toggle the activation state of an existing graph. The display body will track the player's operations based on the information obtained during game action processing.

Require

Fallout 4 1.10.163

F4SE 0.6.23

F4SE plug-in address library, containing files for "Fallout 4 1.10.163"

F4SE menu framework - a …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Immersive Body 109371 1.1 2026-09-24T05-46Z LKSG8HXRP.zip
File size
462.9 KiB
SHA-256
94f62c8e36cbd776638a8bba7e1d5771899f450ae2933acf824d7366f73ef3f3
Stored at
2026-10-10 19:14