The Crazy Count's Trash
疯狂伯爵的废品
Screenshots 8 screenshots
About this mod Machine translation
brief introduction
This mod does two things:
Increased the amount of primary materials (wood/steel) scrapped from static trash in settlements. These quantities should be related to the size, so in some cases the quantity of material will even be reduced. Overall, this should provide a substantial boost to initial construction
Introducing the various components of these junk projects (usually screws and some other logical component). These other components should be semi-realistic (e.g. circuits and copper in disconnected electronic devices). This change, while logical in terms of realism, was flawed in terms of game balance. You will swim with the screws ;) Generally speaking, the initial scarcity of some components disappears.
Detailed description
This mod greatly increases the number of components scrapped from "big trash" such as "destroyed houses, cars or trees". Also added many different components from many different types of static garbage. Typically, the amount of wood and steel is multiplied by 5 and a few other components are added (see list at bottom). This may seem like too much, but during my playthrough I encountered a shortage of wood and steel while trying to fortify my settlement. I didn't find an alternative to getting a lot of wood and steel with e.g. adhesive. Then I thought "Why can I only get 20 wood from the tree when the pencil gives me 1?". Therefore, I decided to push for a great source of wood and steel in the settlement. While doing this I decided to scrap the more junky components of this, just for the taste - such as the nuclear material in cars (mains power supply) and houses (I'm guessing various appliances are nuclear powered or use radioactive components). Please note that this mod does not add any new structural scraps. When talking about houses, I'm referring to the ruined houses that you can abandon in the base game.
This mod will have the greatest impact in Sactuary (AFAIK - I haven't discovered all settlements yet), if you activate it later in the game the impact will be minimal. So this means this mod is best used for new games, but not only. The only scenario where this mod is redunant is when you have all the settlements and scrap every yellow border trash in them.
Please note that this mod is still a WIP. Not because it doesn't work properly, but what I mean is that not all junk items have been changed, so you can easily find a lot of inconsistent stuff (no DLC erasable stuff has been touched yet). This game has a bloody copy of the static/activator (looking at you Nuca-Cola machine - there are at least 6 copies of that thing and I touched three. Of course, one of them is craftable and I won't touch it), so it takes a lot of time to find everything.
Also note that this mod is not intended to modify the craftable version. Only uncraftable statics/movable statics/containers/activators. What's the yellow highlight in workshop mode? It will be included in this mod. I also know that there is a difference in the materials provided by scrapping A and building an item B of a similar size. The only advice I can give is to assume that pre-war junk is really solid and material heavy and the items you build are a poor man's DYI job. Changing crafting recipes to match scrapping would defeat the main purpose of this mode - to provide more materials from scraps to facilitate crafting.
Why "Crazy Earl's Scrapyard"? Well, when thinking of scratchable car games, I remembered a joke from Borderlands 2 and thought "these cars have so few components that Crazy Earl could literally eat them entirely (with just a fork)".
This mod was created with Fo4Edit.
Thanks to everyone who enjoys this mod, and appreciates your suggestions and feedback! See you in the wasteland!
Install
It is best to install it with NMM. The NMM installer will select the main version (always required) and provide two additional optional patches. The breakdown is:
Main - whether anything is written in the short description. It in …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.