Stuck LOD fix - F4SE (updated)
Fixed a bug in Fallout 4 where distant LODs would get stuck after loading, causing low-detail geometry to remain visible instead of being replaced by the correct object.
About this mod Machine translation
Fixed a bug in Fallout 4 where distant LODs would get stuck after loading, causing low-detail geometry to remain visible instead of being replaced by the correct object.
Original address:
Prefix:
Fallout 4 Script Extender (F4SE):
Runtime Database:
Updated on August 27th:
Version 1.3.3
Bug fixes
-> Fixed a bug introduced with module porting, causing the game to fail to start or crash.
Version 1.3.2
Bug fixes
-> Fixed incompatibility issue with Hydra
Version 1.3.1
Overview
->Increase NG compatibility
-> This mod now requires a runtime database
Updated on August 21st:
Version 1.3.0
Overview
-> Enhanced stuck LOD detection
->Support for the latest version
Updated on August 13th:
Version 1.2.0
Overview
-> Cleaned up some hooks that are no longer needed
-> Improved detection of parent LODs when the engine forgets to clean them
Updated on August 12th:
Version 1.1.0
Overview
->Improved stuck LOD detection. Now works properly when moving around, no need to enter and exit the parent-child unit
Now you can upload OG files (applicable to version 163) and AE files (applicable to anniversary version) to install according to your own game version.
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Stuck LOD fix
Fixed an issue where terrain LOD got stuck after changing world space
What this module does
Fallout 4 sometimes fails to uninstall the LOD of the previous world space, causing the old object LOD to still be visible after entering other areas.
Stuck LOD fixes will detect this world space change and trigger a normal LOD reset of the engine, ensuring the old object's LOD is uninstalled correctly.
Special thanks
DoubleYou and Glitchfinder helped me understand and reproduce this bug!
Function
Fixed stuck LODs: preventing LODs from the previous world space from remaining visible after changing regions.
Reset normally using game
After a fix, when Fallout incorrectly skipped the engine's uninstall function, the fix simply triggered the engine's existing uninstall function.
Lightweight engine-level fix: no scripts, ESP files or game assets.
No configuration or activation required.
Install
Use your preferred mod manager to install the version that matches your Fallout 4 runtime.
Fallout 4 1.10.163 (original)
Fallout 4 1.11.221 (AE)
compatibility
Compatible with other LOD and world space mods.
This mod does not modify any world space, terrain, object or tree records.
uninstall
The mod can be disabled or uninstalled at any time via your mod manager.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.