Smooth head tracking (updated)
Smooth head tracking, just like Starry Sky, just without the loading screen
About this mod Machine translation
Smooth head tracking, just like Starry Sky, just without the loading screen
Original address:
Prefix:
Fallout 4 Script Extender (F4SE):
Address Library for F4SE Plugins:
Updated on September 20th:
Version 2.3
Quickly fix the privilege vulnerability of "Mr. Sandman"
Updated on August 21st:
Version 2.2
New<
Head tracking now automatically turns off after a few seconds of inactivity
Neck bone support promotes more natural head movement
Turn head tracking on and off with shortcut keys (set in MCM)
Head movement is more limited while sneaking
Improvement<
Better weapon pull detection
Regional change protection
Code optimization and cleaning
Source code updated so you can see that complex code
Updated on August 13th:
Version 2.1
Added MCM
Fixed an issue where workbenches and furniture were not detected correctly, preventing tracking from being disabled.
Fixed pitch not respecting GiveUpAngle settings.
Enable head tracking when weapon is drawn
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Smooth head tracking, naturally follows the camera, more like "Starry Sky", rather than the "lock on the nearest NPC" approach like "Annihilation".
Prerequisites
F4SE
Address database
How to use
It just works...
If you want to adjust the feel, you can edit SmoothHeadtracking.ini in Data\F4SE\Plugins.
Function
smooth tracking
Abandonment Threshold - When the camera is turned far enough away, your character gives up looking and will quickly return to neutral instead of imitating an owl. Configurable angle.
Trunk Assist – When the head reaches maximum rotation, the upper spine absorbs some of the remaining rotation, making the whole body look more natural.
INI - Smoothness (0-100), pitch angle, head/torso yaw range and pitch up and down range.
Install
Install the F4SE plug-in and address library and confirm that they are loaded correctly.
Install Smooth Headtracking using your favorite mod manager (Vortex/MO2).
Start the game. That’s it, I won’t do MCM for the time being.
Basically compatible with all games I haven't tried yet.
There are a few points to note:
Player commentary and head tracking work together, but can look a bit strange in some situations.
Idle animations and heavy head movements that visually conflict with tracking because both are trying to control the same bone at the same time.
Smooth head tracking is hooked into the player character update loop, reading the camera's rotation directly, so it works in any third-person camera state without relying on scripts.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.