Smarter Companion Mod

by davidhalmbrenner·v21·Updated 2019-02-11

更智能的伴侣Mod

Screenshots 8 screenshots

About this mod Machine translation

Do you wish you had a bigger reason to choose a partner who looks the best? Do you hate it when your companions foolishly retreat? Or switch weapons? Do you want to see Danse run over a guy with his power armor? Then stick with it and read the rest of the bad grammar.

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What does this mod do. It modifies all companions to give their battles more uniqueness. Some get access to better permanent guns, most get special abilities, and all get much-needed AI upgrades and perks (15-35 per follower). I've changed a lot, so let me break it down briefly...

All companions have had their AI tweaked so they will retarget nearby threats without taking damage. Most people also draw melee weapons at close range and have a decent set of weapons (give them one). If they are not moving or crouching, Perception affects their cone of fire. They can now criticize, which is based on their luck stat (5 = 5%). They indicate that they are under the effects of chemicals or alcohol by displaying the generic legendary yellow smoke effect. Adjusted non-invisible people to be less invisible (danse, strong) and covertly invisible (piper, nick, *deacon*, dogmeat). All "companion weapons" gain 5% increased strength every 10 levels, up to a maximum of 25%. Companions deal increased damage to all weapons against enemies above level 50, starting at level 70 (up to 25% at level 120). Companions gain access to their preferred weapons, chemistry, alcohol, food, usage abilities, night vs. day perks, and radiation immunity for different character types and races.

Danse has been good, but he's honest, so I have him closer to a mid-range fighter. He's always open outside, so you don't have to. If you get hurt too much by something *nearby* he'll try to charge up and pain train or hit them to get your attention. If you complete his Favor quest, he will also reduce his Fusion Cell usage by half when he joins you. However, he is large and cannot avoid the mines. His armor deals zero damage to health, making him truly customizable. He is also effective against heavy weapons.

MacCready uses a single-shot rifle very well, so there's a good chance of dealing limb damage, armor-piercing weapons, and head shots. He's lucky enough to do more extra damage when hitting the ball. All in all, his treatment, drugs, explosions, and automatic weapons usage are average. On first contact with an enemy, he will try to keep his ground calm and focus on using his gun. If taking a big shot, he will try to hit back to take fewer shots but be more accurate. Where he shines is his clearing ability. He is good at finding ammo, and any weapon he uses only consumes half of its ammo. He also found his favorite semi-automatic sniper

Cait likes things up close and personal. She can use unarmed weapons but prefers melee weapons, as most of her abilities are for melee combat. She's very good at keeping her balance (on the ground) or disarming anything including between monsters. She takes less damage while moving and is faster in melee. She has a good chance of dodging attacks and blocking melee combat. Her starting shotgun has been upgraded so it's not completely useless out of range and she'll use it to close the distance. Cait is no longer stupid when she takes a lot of damage, and will disengage from melee when she is injured. Completing missions also speeds up your attacks and movement, both in combat and against melee combat.

Preston was very friendly and got bonus points without moving. If equipped with the missing pistol, he will use it in close encounters (check the museum). Sturges also upgraded a laser rifle that was lost in the museum battle. His rifle damage has more than doubled and he's better trained. If they don't die from his rifle fire, he has a chance of beating the enemy on their ass. He is very useful with explosives and will sometimes throw Molotovs in battle. He is very good at rifle butts and has a 20% damage boost to all non-heavy guns. As a senior officer, he can also …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
更智能的伴侣Mod
File size
96.5 KiB
SHA-256
fb91f3fa16b3b6c057431c0416c1f21cc236928331f5a5996e09bdcea22dae5b
Stored at
2026-10-10 13:34