SKK’s Railroad Quick Start (Updated)

by SKKmods·v002·Updated 2024-11-12

Automatically complete the initial rail mission and unlock the HQ without repetitive grinding. Built with SKK Quick Start technology, main and faction missions can be completed 100% safely without changing base game scripts or assets.

Screenshots 8 screenshots

About this mod Machine translation

Main file updated on November 10th:

Version 002

Update Notes: All updates so far are cumulative and do not affect the current game, so they can be updated in place at any time. BA2 archives use a raw format compatible with 1.10.16x and 1.10.98x

Fix: Disabling Deacon shadow generation in settlements.

New: Added launch validation for PlayerRailroad_Destroyed

NEW: Option to delay launch in new game until vault exit to avoid Tradecraft quest message popping up in mirrored scenario xedit [ SKK_FRRDelayNewGameStart ] value is 1

Automatically complete the initial rail mission and unlock the HQ without repetitive grinding. Built with SKK Quick Start technology, main and faction missions can be completed 100% safely without changing base game scripts or assets.

This can be done by starting a Railroad Tradecraft mission or by committing to the Institute with Mankind

Installed in any game any time before Redefined to autocomplete

Mission RR101 Road to Freedom (no experience awarded).

Complete mission RR102 Tradecraft and add the Railorad option (no experience awarded).

Added Railroad HQ to maps with fast travel (if allowed).

Open the secret door under the Old North Church.

Unlock the emergency exit tunnel door.

Unlock the emergency exit door near the Pickman.

Unlock the Switchboard tunnel entrance.

Switchboard synths and mines are enabled but not cleared, so be careful with your steps.

Open the Switchboard vault.

Place the Switchboard quest items Deliverer and Prototype on the table in Tinker Tom's headquarters.

Deacon is available as a companion in Railroad HQ.

Quest RRM01 Boston After Dark can continue.

If it cannot be started, an error code will pop up:

Error 1 quest RR102 Tradecraft is already running notification.

Error 2 Mission RR102 Tradecraft has been completed.

Error 3 Task INST303 Mankind Redefined completed.

Error 4 variable PlayerRailroad_KickedOut is set.

Install

============

Install this mod at any time in any game as it is 100% new content and can detect your game state without breaking anything. It has zero dependencies on *anything* and has no load order requirements.

Copy SKKFastRailroad.esp and SKKSKKFastRailroad – Main.BA2 to your ...\Fallout 4\Data directory and add to Plugins.txt, or enable it in the Bethesda mod menu, using the mod manager or however you organize it.

As this was released after November 2019, Fallout4.exe 1.10.162.0 (or later) or equivalent workaround is required. BA2 archives have been modified to work with any version.

Even though some people may be lucky, SKK does not support the removal of any CreationEngine mods from an active save game. Those who know know.

Yes, you can ESL tag ESP.

Optional files

==============

If you want early access to Ballistic Weave and the ability to apply it to any base game or DLC outfit, install one of the standalone (no FastRailroad required) optional files, SKKBallisticWeave or SKKBallisticWeaveDLC, which places an unlockable magazine on the desk at Tinker Tom's Railroad HQ. They modify the clothing table to add attachment points, and anything that touches the table later in the load order loses the attachment points. ESP can be tagged ESL.

Known issues

none

=============

If you've read the comprehensive solution description and article but still need support,

It is best to use the SKK Mods Discord channel discord:

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Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
SKK的铁路快速开局(更新)
File size
2.9 MiB
SHA-256
695e44a9d289e8acbb3ea2cd055ee4d5dfec6871533f6de09e788d2a752f8753
Stored at
2026-10-13 01:50