SKK’s quick start location selection (updated)
Exit Vault 111 to the selected Federation Workshop or POI starting location with some inventory to start with. A new gaming experience that works with your Vault Exit save games or SKK FastStart new games.
Screenshots 8 screenshots
About this mod Machine translation
Original address:
Updated on July 4th:
Version 012
Update Notes: BA2 archive format is compatible with all Fallout4.exe versions (1.10.162 and 1.10.980)
Fix: SPECIAL menu selection not triggering
Version 011 and 012 files have been uploaded. After installation, 011 will not pop up the location setting menu. Instead, after leaving Shelter 111, it will be directly teleported to any location on the big map to start the game. File 012 will pop up the location setting menu. After leaving Shelter 111, it will be teleported to the set location to start the game.
Updated Chinese address on July 5th:
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Exit Vault 111 to the selected Federation Workshop or POI starting location with some inventory to start with. A new gaming experience that works with your Vault Exit save games or SKK FastStart new games.
Quick start from other locations
If you want a different starting experience, SKK FastStart Location will take you from the Vault 111 exit, from a selected settlement workshop with player ownership, or at a POI workbench around the Commonwealth. This mod was created as a way to start a new "die or die" survival run on a very regular basis and see how far or how far players can get from interesting places on various difficulty conditions.
(1) Select a workshop list:
Boston Airport (Limited Workshop) <= REALLY GOOD ALT START
bunker hill
Coastal hut (or maybe mire crab)
Xiandu
appointment
Egret Tour Marina
Finch Farm (DN121 Out of the Fire will not start)
Graygarden (DN151 muddy water startable)
Greentop Nursery
Home Run (Limited Workshop)
jamaica plain (ghoul)
Nordhagen Beach
Highland Station
The Slog
somerville square
Starlight Drive-in Theater (Mole)
Sunshine News Cooperative
Taffington Houseboat (Bloodworm)
Natick Warehouse HARDCORE (Death Claw)
(2a) or select a POI
From the Lexington Delta to the Glowing Sea DMZ, here are some POIs near the workbench of increasing difficulty:
red rocket lexington
Red Rocket Cambridge West (optional seminar)
Red Rocket Cambridge East
Wtaz Electronics (real name triggers bethesda.net profanity filter)
Cambridge Science Center (Central)
POI RJ19 Hut (a hill south of the Scout Bunker)
Leonard Moore's Trading Post
Slocums Joe Headquarters
Reeb Marina
Red Rocket NHM
Goodneighbor
Red Rocket Hagen (optional workshop)
Forest Grove Gunsmith
Red Rocket Nahant (optional workshop)
Red Rocket South Boston (optional workshop)
Red Rocket Natick
Red Rocket Quincy
Red Rocket Glowing Sea... You will get a hazmat (optional workshop) (
2b) Or have it randomly select a POI for you from the Commonwealth's 600 possible map, RE and POI markers.
(3) Optional player equipment: wasteland armor, hats, and glasses (dangerous items if rads).
Mildly modified GunNut 1 10mm pistol
Mildly modified GunNut 1 308 pipe sniper rifle
Mildly modified GunNut 1 combat shotgun at TOUGH location.
Some ammo, hats, food, water, stimulus bags, hairpins, and crafting materials are either given to the player or hidden in the starting workshop or wooden chests. The wooden box disappears when the design is emptied.
It was a balance of excessive power in the North and insufficient power in the South. You'll be fine cleaning up Jamaica* or shopping in Quincy** at Level 1...
(*) Tested to work with survival players, no cheating if you use structures.
(**) This isn't actually true at all, but it's fun to try.
(4) Other options
Adjust player starting level to 5, 10 or 15
If you exit a save game with the same vault, adjust special stats, invite Codsworth to carry items with you and block wild melee attacks (for other companions, use SKK to unlock all companions).
User Guide (RTFM)
This mod is best installed before starting a new game, but can be installed and enabled at any time before leaving the Vault 111 exit location. If you have a clean vault elevator respec or exit a perfect savegame, or the mod will wait for the SKK FastStart new game to complete. It may not work with other ALT or Quickstart mods as they …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.