Simple dodge accessories - invincibility frame - AP consumption and more (updated)
This mod makes i3ncore's dodge mod more useful. Requires the "Simple Dodge - Dodge Dodge and Dodge Roll" mod.
Screenshots 3 screenshots
About this mod Machine translation
This mod makes i3ncore's dodge mod more useful. Requires the "Simple Dodge - Dodge Dodge and Dodge Roll" mod.
Original address:
Prefix:
Garden of Eden Papyrus Script Extender:
Simple Dodges - Sidestep Dodges and Dodge Rolls (main file supported only):
The main file and repair patch have been uploaded. They need to be used together.
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[need]
Eden Papyrus Writing Expander
Simple dodge - side step dodge and dodge roll
(However, unless you want to apply attack reactions to creatures/enemies, the simple attack reaction-limb-specific animation is not necessary, as the core part is built into the dodge mod plugin just in case.)
[short]
Added a small cooldown to dodge to prevent screen spam.
Add some invincibility frames to dodge.
Increase AP consumption when dodging.
Added jump key input mode for dodge.
If the current AP is lower than the AP consumption, the dodge animation will trigger but there will be no unmatched frames. Or use the "No dodge if no AP" option.
Power armor is not supported, but the operation method is as follows: Power armor jump consumes 10 AP points, triggers a 0.15 second damage-free frame, and also triggers "Perfect Dodge" when enabled.
"Three-way dodge roll and backstep" applies to firearms.
Melee mode has "three-way directional steps". (Alternatively you can use the Melee Dodge Roll plugin 1.X or 2.X.)
In this mod, melee dodge can be triggered via jump key input mode, or block while blocking. (Jump key input mode is still highly recommended as it is more responsive and convenient.)
[describe]
All functions can be changed/switched via holotape. The holotape is automatically added to your inventory, or you can use the Chemistry Workbench in the "Utility" (or "Settings"?) category
Made in.
F = Firearm
M = Melee
- = jump key input mode
"Debug" - Default is disabled and non-persistent (disabled on game reload). This applies a transparent/translucent visual effect to the i-frame.
"Settings" - You can set global values in the original mod, but some are omitted. Also, this is not specific to jump key input mode.
"Invincible Framework Plug-in" - enabled by default. This will toggle the mod on or off.
"AP Cost" - Default is 20/15 (F/M). You can choose 0/5/10/15/20/25/30, or use console commands.
"iframes" - Default is 0.3 seconds/0.2 seconds (F/M). You can choose between 0.1/0.2/0.3/0.4/0.5 firearms, 0.1/0.15/0.2/0.25/3 (/4/5 if the melee dodge roll plugin is installed), or use console commands.
"If no AP" - Default is "No i-frame". If you want to disable no-AP dodge, use "no dodge".
"Slide" - Default value is enabled. Triggered by sneaking while sprinting, the action point consumption is 1.5 times, and the unmanned frame lasts for 1.2 seconds.
"Perfect Dodge" - Enabled by default. Dodging an enemy melee attack while simultaneously triggering a slow-time effect will last for 1 second in the unmanned frame.
"Jump Key Input Mode" - Disabled by default. If your weapon is drawn, dodge instead of jumping. When this system is enabled, dodge roll control from other sources will be disabled. Highly recommended!
"(F) IF NOT MOVING" - forward or rear dodge of the firearm.
[Miscellaneous Files] "Melee Dodge Roll Plugin" (for jump key input mode)
"Version 1.X" - Replaced the melee dodge in the jump key input mode with a three-way dodge roll. (Right = right dodge roll, left = left dodge roll, front/back/standing = front dodge roll)
"Version 2.X" - This is experimental, if you want four-way melee dodge, please use it and give feedback.
[About melee dodge]
For convenience, if the jump key input mode is disabled, it is called the block key input mode. The square key input mode is similar to the vanilla simple dodge mod, but works differently.
If it is the block key input mode, 1: Be sure to dodge and roll forward when sneaking. 2: Otherwise, trigger block first, and do three-way dodge when blocking. (Left/Left/Back) 3: If it is forward or directionless, trigger right dodge or left dodge.
If it is th …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.