Settlers build settlements themselves (updated)
Supply your settlers and let them build their own settlements
Screenshots 8 screenshots
About this mod Machine translation
Supply your settlers and let them build their own settlements
Prerequisite: Settlement Menu Manager (SMM):
Updated on July 15th:
Version 1.0.1
Updated Nahan Beach and Oberland Station so that users not using FallUI can view the entire recipe.
Now repackaged and uploaded.
The Chinese address is updated to:
In addition, update the mechanism demonstration video:
Updated on June 20th:
Updated all-in-one version (SBS - Zed410s Living Commonwealth Collection)
This is a collection of all V1.0 vibrant federation settlements.
This will not receive updates for individual mods.
Now packaged and uploaded.
*Have you ever just wished your settlers could manage their own shit? Why are you, the sole survivor, the only one who can drag pillows and dirty mattresses over here? Or growing crops? Or patch the walls? Are you tired of building each settlement piece by piece and just want to stop worrying about the details? *
Settler Built Settlements are the simple, immersive answers to all of these questions. All you need to do is build the settlement building supplies(tm) in the crafting menu, move away (far enough for the cells to unload), and the next time you return to the settlement, your settlers will build themselves some houses, crops, and maybe even some defenses. All this without you needing to lift a finger.
Available plans
For the initial relationship, I have converted settlement buildings for 19 settlements. Big thanks to Zed140 for letting me use his Living series - be sure to check out his work (if you just want completely pre-built settlements and don't even have to build supplies to unlock them, just use his original mod). For the Transformed Life series, additional NPCs, turrets, workbenches and were removed. The recipe for each settlement building supplies object is roughly 1/4 of the items needed to manually build everything in the plan, minus any objects the plan scraps.
How to install
Install the frame module. Choose any billing plan you want from the optional files of this mod. Download them and any requirements for them.
How to use
Craft settlement building supplies in the new Settlement Building Supplies category in the Creative Workshop menu, then go far enough for the unit to unload. It will be built when you come back.
Other information
The way this all works is just a bunch of settlement items placed in the world, but disabled by the parent tag. Building the settlement consumable will start the event listener and the next time the cell is unloaded, the script will enable the parent tag and remove the settlement consumable. Literally, this is a 2-line function. Settlers aren't even really needed. Our goal is to make it as simple and lightweight as possible, allowing you to invest a little money in your settlements very quickly without having to spend hours decorating them or adding script load to your game.
FAQ
Q: Isn’t this just The Sims?
Answer: Christ did not. SS2 is a masterpiece, it's basically an entire simulation game built with the FO4 engine, and probably the best mission mod out there. But because of this, it puts a huge strain on the engine. When you get into the HQ and war mechanics, it's complex and difficult to learn. Comparing it to Sim Settlements is like comparing a pocket knife to a scalp laser. This mod is intended to provide a lightweight option for those who just want to build a settlement, without the complexity and extra systems to learn. Sometimes you just want to cut the cord a little, and laser scalp is overkill.
Q: Does this apply to the Transfer Settlement Blueprint?
A: Not out of the box, no, I had to do extra work to convert each blueprint to work with the system. The blueprints have to be migrated to the plugin first and then I have to convert them to work with the framework.
Q: How to submit the transfer settlement blueprint to you for repair?
A: Just get in touch in the discussion tab or Living Discord in Ruins. Please do not submit other peopl …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.