Settlement Visitors 2 - Dynamically generate visitors to your settlement (updated)
Dynamically generate friendly visitors to your settlement. Lightweight, no archive bloat. Now supports original, CBBE and fusion girl body randomization!
Screenshots 5 screenshots
About this mod Machine translation
Dynamically generate friendly visitors to your settlement. Lightweight, no archive bloat. Now supports original, CBBE and fusion girl body randomization!
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Updated on September 10th:
Version 2.3.2
Another attempt at making the new "Guest Faction Style" feature work properly for everyone. I re-implemented it from an internal array to using ActorValue on the Workshop, so people who are already using it will need to reset their settings. Thanks to fgambler for the test!
Updated on September 7th:
Version 2.3.1
I'm trying to find an invalid "faction style is invalid" notification that some users are receiving, as well as some minor bug fixes.
Updated on August 22nd:
Version 2.3.0
The main module, DLC plug-ins, and two pet plug-ins have been updated for this release.
You now have 3 different refresh options. I'm not too happy with the way furniture packs spawn at attack markers instead of the old way. You can now choose the old behavior (default), edge markers, or select nearby but not inside furniture. If you encounter strange sandbox behavior, you can try one of the other two modes. I also changed the attack markers to edge markers since they are closer to the settlements. Hopefully they get killed less :P Available in the "Custom Interactions and Performance" section.
You can now set up "faction-style" controls for which visitors appear in various visitor settlements without having to rely on the Faction Workshop Manager, although this is still recommended if you plan to use WSFW's control factions for other operations. I just looked at it and set the settings myself. I won’t change it myself. See description for details.
Cats, dogs, and mutated hounds will now specifically target items with their sandbox keywords, just like other actors target Furniture Class Relaxation items. This should include most furniture designed specifically for them, as well as Funtime 2 settlement markers. Mutant Hound doesn't have the base game keyword, so I had to use a new one, but the Cats and Dogs game does, and should be compatible with other mods as well.
Fixed various bugs including one that could occur when running back and forth across settlement borders, unwelcome raider visitors, and a message box that wouldn't close if you had a long blacklist/whitelist.
Updated on May 6th:
Version 2.2.0
Important updates to the sandbox, AI, ActorBase records, packages, scripts and story manager. Lots and lots. All plugins have also been updated. If you update, you must update all of these too!
The biggest change is that furniture no longer spawns. I've caused so many problems with this mod since it first came out. I've had sandbox issues where the chairs become invisible and even fly! Now I only respawn at the attack mark along with the default spawn point. Note that this may be far from the settlement borders and may be attacked, but there will always be new enemies the next time you visit. I just want to spawn at the marker like normal people instead of moving everyone to the parcel location :P If they succeed, they'll sandbox towards the center of the settlement.
To celebrate the release of FWM2, the Control Faction feature has been significantly enhanced. Congratulations on the release of FacelessMajority, see the description for more information.
The two lines of greeting/reply have been redesigned. What they are talking to each other now is the HELO line instead of custom topics. Sometimes this doesn't make sense because they often think they're talking to the player, but it's cleaner, has more variety, and is more efficient in the game than me collecting lines all over the place. To compensate for this, they now stop and face each other instead of walking directly over, making it more obvious that they are talking.
The fighting is back! I tried using the "UseWeapon" pack on both characters, but it didn't work out well, so I went back to messing around with the factions. I tried to be more careful this time, but currently th …
Install & use Install: follow the bundled instructions
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Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.