Settlement Innkeeper
The innkeeper's booth can be built in the workshop! Contains three floors, equipped with rentable beds for players and traveling NPCs, workstations, vendor options, dynamic room prices and real-time settlement feedback.
Screenshots 8 screenshots
About this mod Machine translation
The innkeeper's booth can be built in the workshop! Contains three floors, equipped with rentable beds for players and traveling NPCs, workstations, vendor options, dynamic room prices and real-time settlement feedback.
Original address:
Prefix:
Workshop Framework:
The ESP and ESL moderator files have been uploaded, and you can choose to install them according to your needs.
Chinese address:
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Settlement Innkeeper
Added 3 new innkeeper stalls that fit the backstory, finally bringing the role of the innkeeper to a settlement near you!
Version 1.1
- Visitors and traveling NPCs can now rent (and pay for) beds in inns. (Including mobile traders, caravan guards, supply workers and NPCs in the following modules):
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NPC travel
- Caravan Brahmins and patrol/entourage dogs can now rent hotel troughs/kennels and stay there (no more Brahmins hanging out on rooftops or doorways).
- The dialogue between the player and the innkeeper was replaced by real dialogue (using original lines).
- Assigned settlers will receive the title of Innkeeper/Innkeeper/Owner.
- Innkeepers only buy and sell aid (food/water/medicine), they don't want your junk.
- Settlers will no longer use inn beds (except innkeepers), and inn beds will not count towards the number of beds in a settlement.
- Beds can be rented to player companions/followers.
- Significant optimization and efficiency improvements.
- Suitable for console use!
- Compatible with all versions!
- It is safe to update existing saves, but you will need to tear down and rebuild existing items and reassign innkeepers.
- Traveling NPCs will "rent" a bed if there is a bed available and the player is within the boundaries of the settlement when entering.
- Travelers only sleep in bed between midnight and 6 a.m., but may sleep at staggered times during this period.
- When a settlement is unloaded after a player leaves, all hotel guests are automatically unassigned (except players who paid for 24 hours).
- To assign travelers without leaving or returning to the settlement, select the "Hear any news/news" option from the innkeeper dialog, which will automatically scan for visitors and assign them to available beds.
- Travelers only need to pay a small amount of bed price, which is not limited by market demand like players (6 bottle caps/10 bottle caps/16 bottle caps), of which 50% goes to the innkeeper and 50% goes to the workshop.
- Assigned caravan bramins and patrol dogs will stay in their troughs/kennels until the assignment is completed (usually 6am or when other travelers get up). This usually allows them to leave the settlement at the same time as the trader/patrol leader, but can leave the settlement on their own if the person is not assigned a hotel bed. After cleaning up, they would run to find their leader. Or you can just leave and wait for the settlement to unload and they will fast travel back to their merchant/leader.
Contains content
Each level has its own assembleable bed (mattress/bed/bunk bed) that players can rent for 24 hours.
All levels include new merchant options centered around food and drink (level list items, so items added by mods will be picked up).
All levels include a cooking workbench, and the third level includes an additional 3 crafting stations (weapon/armor/chemistry).
Room rentals are dynamic and depend on the rent/tier/level of the base game. Non-settler visitors/beds available (beds not rented).
A "How's it going?" option returns the current settlement's food/water/defense output values, none at all. About settlers and complete happiness.
How it works
All innkeepers, beds, and workstations can be built under Shop > Merchant.
No local leaders are required, and the construction cost is much cheaper than a normal store (but the usage fee is paid, so it balances out).
Once assigned, the innkeeper will serve as the resident merchant, running the stall during the day. The vendor option is only open during business hou …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.