Sanken Garage - Glowing Sea Stronghold (Chinese update)

by Tenhats·v1.01·Updated 2025-10-07

An interior parking lot settlement buried beneath the glowing sea east of Atomic Crater. Comes with repairable generators, detailed scrapping and dynamic navmesh.

Screenshots 8 screenshots

About this mod Machine translation

An interior parking lot settlement buried beneath the glowing sea east of Atomic Crater. Comes with repairable generators, detailed scrapping and dynamic navmesh.

Original address:

Updated Chinese address on September 28th:

Updated on March 18th:

Version 1.01

Added wight or atom cultist settler recruitment option via FOMOD. Default is vanilla settler.

The Vanilla Settlers option works the same as any other settlement.

The Ghoul Settler option causes this settlement to be drawn from 26 ghoul faces when recruiting.

The Atomic Settlers option, when installed, will recruit settlers called "Sons of the Atom" who are equipped with CoA gear. Vanilla face and sound pool.

Now repackaged and uploaded.

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*I (original author Tenhats, the same below) found this place charming, a quiet oasis of safety in the depths of the storm.

Water, power, solid walls and a fair amount of building space.

I can hardly think of a more hospitable place in the Luminous Sea. *

The packaged ontology and fungus farm files are packaged and uploaded together.

Features:

Serviceable generator that provides 12 power.

The lower level is flooded with enough space for a water purifier.

Highly scrappable, no external mods required.

Lightweight, BA2 is not required for this location and the file is marked ESL

Dynamic navigation mesh that adjusts when scrapped.

Fully featured, attacks are customized for ghouls, animals and insects. There were no marauders or gunmen this far south.

interior fast travel

Optional fungus farm files are included as a separate download in the files section. It makes sense to me to grow fungi here, so I've made a few things to allow you to do so. Not necessary if you use my larger Wild & Fresh Crops mod.

Install

This mod can be added mid-game. Just don't be in the garage when installing.

Settlement can be unlocked instantly by approaching the workbench. Ghoul corpses will disappear a bit after the settlement is unlocked.

compatibility

SS2 compatible.

Loaded after PRP, everything works fine, no compatibility patch required.

South of the Sea compatible.

I recommend using this mod to fix a bug left by Bethesda where all internal build spaces share the same navmesh cut. Home Plate, Vault-88, Mechanists Lair, and all internal player houses and settlements will experience this error. Not strictly required, but if you use a lot of internal buildings it can prevent unstable settler paths from finding their way around.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
桑肯车库 - 发光海据点(更新)
File size
393.8 KiB
SHA-256
328fba45d1e1f1471d4c36fb9cafe131c35dcb88829ac58375eb4ed2a52bac0d
Stored at
2026-10-10 18:26