(RU) Armor and Weapons Keywords Community Resource
(RU)装甲和武器关键词社区资源
Screenshots 3 screenshots
About this mod Machine translation
describe
This resource does the following:
Create a standardized framework for modmeykerov to prevent keyword conflicts for armor and cosmetics.
Standardized use of slots with armor and cosmetics to prevent conflicts (developer contribution of major cosmetic modifications).
Added standardized workbench for creating armor, weapons and ammunition for crafting items added by mods.
Adds standard keywords that modmakers can use for weapons; a series of modifications that increase damage to bladed weapons; keywords Tactical Flashlight, Laser Sight, Tactical Flashlight and Laser Sight combinations. Modifications to Weaponsmith Extended have shown how to change the keyword filtering of a loaded modified weapon. This was done so that people could use the many modifications of the weapon without using the very limited number of keyword piles we had before overflow, which would cause glitches with stealth robots or having the workbench open for long periods of time.
Added keywords to sort weapons by caliber to facilitate modifiers creating mods that add weapons so that weapons support sorting.
Added keywords to sort melee weapons by type.
Adds a frame that provides a system for changing colors and decals on armor and clothing.
It requires compatibility modifications such as: sorting Valdacil items sorting items and modifications to add additional armorsmith expansion armor types.
Install
Preparation stage:
Open the folder "C:\Users\%Username%\Documents\My Games\Fallout4\", it should contain several ini files.
Select Fallout4Custom.ini and Fallout4.ini, open properties and make sure the files are not read-only.
Open the Fallout4Prefs.ini file with a text editor and find the [Launcher] category below this line and add the following:
bEnableFileSelection = 1
Save the file and close it.
Open the Fallout4Custom.ini file and add the following lines to it.
[Archive]
bInvalidateOlderFiles = 1
sResourceDataDirsFinal =
Save the file and close it. After this preparation phase, you can proceed directly to the installation.
Using the Mod Manager:
Open NMM.
Click the Modify tab.
Click the green plus sign on the left.
Select the archive containing the modifications.
Activate the mod that appears by double-clicking it.
Manual:
Copy the file ArmorKeywords - Main.ba2 from the Data folder in the archive to the folder Fallout 4\Data\
Copy one of the following plugins (not both!) to the Fallout 4\Data\ folder:
•AWKCR-NoDLC\ArmorKeywords.esm - if you haven't installed any add-ons.
•AWKCR-AllDLC\ArmorKeywords.esm - If you have DLC Automatron, DLC Remote Ports, DLC Contraptions, DLC Vault-Tec and DLC Nuka World installed.
Open the file on the path "C:\Users\%username%\AppData\Local\Fallout4\plugins.txt" and add a line (note: new versions of Bethesda have changed the way plugins are activated and now require an asterisk "" before the plugin name):
ArmorKeywords.esp and if you have the patch installed, add another line to AWKCRPatch-UFO4P.esp.
The correct boot sequence is as follows:
Fallout4.esm
<All DLC.esm>
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
<all other.esm>
<AWKCR DLC Patch>
<all other.esp>
resection
Delete ArmorKeywords.esm and ArmorKeywords-Main.ba2 files from Fallout 4\Data folder
Delete AWKCR folder from Fallout 4\Data\Meshes\ folder
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.