Rotten Federation (Open World Survival) - Chinese update
The Commonwealth is an open world filled with savagery and decay. Clean them before overloading them.
Screenshots 8 screenshots
About this mod Machine translation
The Commonwealth is an open world filled with savagery and decay. Clean them before overloading them.
Prefix:
Dynamic loot reduction for SKK:
A wild night at SKK:
Unencrypted Protector Bots as Settlers:
SKK’s Multiracial Workshop Cast:
The above prerequisites have been uploaded simultaneously, please pay attention to the update.
Original address:
Updated on January 29, 2025:
Version 062
Update Notes: This update is transparent and can be installed in active archives (050 and above). Uses original BA2 archive format, compatible with all Fallout4.exe versions (1.10.16x and 1.10.98x)
Change: Defer removal of SKK_476NoXPPerk during PrepareTheWorld conversion.
Change: Additional SKK_476NoDisable keyword test in SKK_476ReplaceNPCQuestScript.ProcessNPC
On November 28th, the Chinese address of Station B was updated to:
In addition, a personal reminder, this overhaul module is actually more cumbersome to play than State of Decay. It is recommended to open a new file and test it before deciding whether to continue playing.
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Do you like wasteland survival and scavenging?
Are you looking for a difficult challenge?
Could you headshot 1,000 beasts if they moved slower?
If you said yes, yes, yes, then this is for you!
SUBJECT TO STATE-OF-DECAY NIGHTMARE! Inspired by the game mode, the mission is to clear out the infestation from the Commonwealth workshop before it is completely overrun by the reborn beasts.
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The Commonwealth is an open world with all areas unlocked and no base game missions.
All ~600 base game human race NPCs replaced with ferals.
~500 additional feral swarm spawn points.
~500 recruitable robot and human survivors.
6 new feral spawn systems.
Everyone is human.
Wild animals cannot run in daylight and a tap on the head will kill them.
The noise of the workshop and the uninhibited shooting of players attracted the savages.
Fatal 12-hour tooth decay infection caused by field exposure.
Resources are completely random and there is no respawn.
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The Commonwealth of Decay game mode uses the core Fallout 4-76 OpenWorld platform, removing all humans and missions from Commonwealth, adding 10 new switchable game systems, and integrating game systems from 4 other mods. The core gameplay loop is to protect all workshops from the beasts as quickly as possible, building up enough defenses to not let them loose.
The basic Fallout 4-76 OpenWorld game mode is still fully available, transforming the Commonwealth into an open world with all areas unlocked and no human NPCs for a quest-free land of scavenging opportunities. Repopulate any players you need to create your own narrative for another survival, cleanup, and rebuilding experience.
Compare the capabilities of OpenWorld and Commonwealth of Decay with this EZ usage picture:
(1) This open world solution removes all HUMAN RACE actors from the game.
(2) If you feel it necessary to inquire about TEH HUMAN, please refer to (1).
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COD game configuration
For the complete Commonwealth of Decay NIGHTMARE! Experience:
(1) Fallout 4 base game 1.10.162.0 or higher.
(2) This mod *is* the latest version of SKK476OpenWorld.esp. It overwrites older file versions and is not backwards compatible with version 040 or the earler series. To be clear, do not download 476 OpenWorld from the LEGACY page, which is the latest file version.
(3) Load other game systems. These are not strictly required, but the experience is designed to work with them (no DLC or script extenders required):
SKKFeralNights.esp (v004 or higher)
SKKDynamicLootReduction.esp (v002 or later)
SKKMultiracialWorkshopActors.esp (v008 or higher)
SKKHackProtecronSettlers.esp (v003 or higher)
(4) If you are using Fallout 4 "NG" 1.10.980 or higher, it is best to disable bundled …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.