RobCo Patcher
RobCo Patcher is a patcher based on F4SE and CommonLibF4 that allows mod authors and users to modify game data without using plugins. You can modify ammo, NPCs, races, weapons, and more.
About this mod Machine translation
RobCo Patcher is a patcher based on F4SE and CommonLibF4 that allows mod authors and users to modify game data without using plugins. You can modify ammo, NPCs, races, weapons, and more.
Original address:
Prefix:
Runtime Database:
Fallout 4 Script Extender (F4SE):
Now you can upload OG files (applicable to version 163) and AE files (applicable to anniversary version) to install according to your own game version.
Updated on August 27th:
Version 6.0.5
Bug fixes
-> Fixed incompatibility issue with Hydra
Version 6.0.4
Overview
-> Names have been adjusted for mod compatibility. Now RobCo_Patcher.dll
Version 6.0.3
Overview
->Increase NG compatibility
-> This mod now requires a runtime database
Updated on August 21st:
Version 6.0.2
Overview
->Updated to the latest game version 1.11.240
Updated on August 14th:
Version 6.0.1
Bug fixes
-> Fixed a bug caused by a fix error. Although the fixed bug caused another bug, it also made other things work properly. Hope that makes sense.
Version 6.0.0
Overview
-> Added EditorID filter support
-> Add; as alternative comment role
-> Added new log format with editorID
Quanpacher
-> Added filterByEditorIDContains
-> Added filterByEditorIDContainsOr
-> Filter added: IDContainsExcluded by editor.
OMOD patcher
-> Improved OMOD attribute validation and warning logging
hierarchical list patcher
-> Added protection against exceeding engine limits of class 255
Bug fixes
-> Fixed multiple filters, parsers and potential crash issues
-> Fixed inconsistent behavior between original and AE versions
Updated on August 12th:
Version 5.3.0
Overview
-> Improved INI parsing and validation
-> Fixed several potential crashes
-> Invalid filters no longer patch all records
OMOD patcher
-> Fixed filter logic and repetitive wiring
->Fixed filterByForms, filterByFormType and filterByAttachPoint
-> Added filter ByOModExcluded
Weapon patches
-> Fixed appending parent keywords, treating them as normal keywords
NPC patch
-> Fixed filterByClass changing NPC class unintentionally
Constructable object patcher
-> Fixed AE crash when filtering by workbench keywords
Updated on August 8th:
Version 5.2.1
Bug fixes
-> Fixed 2 crashes
Version 5.2.0
Overview
->Performance improvements
Bug fixes
-> Lots of small fixes
-> Fixed logic error with attachParentSlotKeywordsToRemove
-> Fixed several potential crashes
-> Fixed a bug where placed objects could lose OMOD
Updated on August 7th:
Version 5.1.2
Bug fixes
-> Fixed crash when using "form,int" in OMOD patcher
Updated on August 6th:
Version 5.1.1
Bug fixes
-> Fixed addition of OMOD attributes so that form/integer values for Ammo and NPCAddAmmoList are applied correctly without breaking existing attachments.
Version 5.1.0
Overview
-> Performance improvements. Patching is now much faster than before.
OMOD patcher
->Add: oModPropertiesToAdd
-> See article for more information:
Updated on August 4th:
Version 5.0.1
hierarchical list patcher
-> Fixed crash when adding objects to hierarchical list with more than 127 entries.
-> Removed the limit of 120 participants
->Improved hierarchical lists and container patches. You can now add hierarchical lists to other hierarchical lists and containers without crashing.
Updated on July 14th:
Version 5.0.0
Weapon patches
->Added attackDamageToAdd and attackDamageMult in vanilla.
->Synchronized weapon damage operation between OG and AE
-> fixed setNewAmmoList uses wrong list size
->Fixed appendix parentSlot keyword ToRemove.
->Fixed Weapon HitType=Explosion Only
-> Fixed volume volume = very loud
->Added validation for damage, value, damage type, ranged data and AimModel data
armor patch
-> Fixed damage resistance bonus bug
->Added improved validation and warning messages
NPC patch
-> Fixed camp ranking value using error array
swallowable patcher
-> Added validation for invalid mgefsToAdd entries
->Invalid effects and values are now logged and safely skipped
MISC patcher
operations
->Value added
->Add full name
->Add keywords …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.