Reconstruction Series All-in-One - Second Edition (Updated)

by Aurelianis·v1.3·Updated 2024-04-21

All-in-one version of 11 rebuilt settlements. Includes regenerated previsoids for use with or without PRP.

Screenshots 8 screenshots

About this mod Machine translation

All-in-one version of 11 rebuilt settlements. Includes regenerated previsoids for use with or without PRP.

Pre-requisite: Full DLC

Rebuilding Series - Shared Resources:

Updated on April 19th:

Previsibines and PRP are now part of the same patch. If you do use the previsibine PRP patch, load it after PRP.esp. The main file should be located before PRP.esp.

All PRP fixes are forwarded to the master file, and then all units are regenerated with pre-composed and previs clusters, so it should work on any version of PRP.

Fixed an issue with the Sunshine Coast Dam visual effects preview, removing it from the visual effects preview. It spans 4 cell boundaries, so this is the best way to fix it without adding another 3x3 cell cluster to the patch.

Fixed vanilla issue with slog floor placement causing gaps.

The film in the Starlight Rest Stop projector has been removed from the pre-assembly. This will make it easier to create VoTW patches, as the mod will remove them.

Added VotW patch. To fix your screen, just activate it and fix it. It uses a VotW repaired screen and costs 30 Steel.

Version 1.2

Updated on March 18th:

Version 1.2

Fix preview issues by detaching the preview patch from the main file. Master files now break pre-composition. It is highly recommended to use previs or PRP patches.

Version 1.1

Fixed an issue with missing pre-merged data in some cell headers.

The standard version has been packaged, PRP patch and Votw() compatible patch have been uploaded together.

If you are installing this into an existing archive and have already been to this location, make sure to stay away from there before installing.

The script to fix the function loads when the cell loads, so it won't work if the cell is already loaded.

Be sure to download the latest version of the Rebuild Series - Shared Resources.

This module contains

All plugins are ESPs tagged ESL: so none of them will have a place in your load order.

Repairing structures is immersive: in workshop mode, highlight items to repair them. See below for specific items for each location.

Ugly landscaping stuff: Most vines, brambles, etc. can be scrapped or removed during restoration.

Trash: Disabled or will be cleaned on repair.

Navmesh: Updated when scrapped and repaired when needed.

Regenerate Previsibines: Works with or without the PRP Previsibines fix package (PRP) stable branch. If you do use PRP, load this mod after PRP.esp. Applies to v0.69.x and v0.74.x.

What structures can I repair in each stronghold?

The list below provides brief information and links to individual mods with screenshots of repair projects.

Coastal Cottage - Use plywood doors.

Bailu Tourist Pier - Use plywood doors.

Gray Garden - Single wall piece on greenhouse.

Kingsport Lighthouse - House and Pier House Walls. Highlight the lighthouse to clean it.

Blackwater Site - Barrel next to the house and shed.

Nordhagen Beach - Wall with windows.

Mud Climb - Wall with window. Open the restaurant door for repairs.

Wonder Island - Walls of Houses, Gridhouse/Shack and Pier House.

Starlight Rest Stop - Screen and plywood door next to the projector.

Sunshine Coast Co-op - Plywood doors to each cabin.

Warwick Farm - Metal bucket next to the catwalk.

Many thanks to the following mod authors:

BenRierimanu - Help for PRP and previsibines.

Ethreon - Alternate exchange mesh from Vanilla Extensions.

g2mXagent - Oberland Station exchange station grid and Sunshine Tidings Cabin widget for G2M - Workshop.

Glitchfinder - Script for structural restoration and pathfinding restoration in Jamaica Plain. And answered the questions I kept getting when I first started using scripts.

PJMail - For PJM's Precombine - VFX preview patch script, which makes regenerating previsors and creating PRP patches easier.

robboten - Allows me to use assets from Snappy HouseKit.

VIitS - Red rocket mesh for repair.

VilanceD - for Sanctuary Navmesh updates.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
重建系列多合一 - 第二版(更新)
File size
80.3 MiB