Rebuilding the Shore Cabin (Updated)
Rebuilding a coastal cabin house and garage.
Screenshots 8 screenshots
About this mod Machine translation
Rebuilding a coastal cabin house and garage.
Pre-requisite: Full DLC
Rebuilding Series - Shared Resources:
Updated on April 29th:
Version 3.0
Bump version number to 3.0 to preserve all rebuilt groups that require new shared resources (Rebuild Collection - Shared Resources) starting from v3.0
Implemented workarounds for FO4NG matswap bugs so that they are now applied correctly.
The previsibine patch is now included in the main file download. Use it! Place Rebuild_CoastalCottage_Previs.esp at the bottom of the load order, or below the PRP if you are using PRP.
Note that since this update involves next-generation compatibility issues, the 3.0 version file requires a new version of the Rebuild Collection - Shared Resources (I have also published it, and it should be updated simultaneously)
Since we are not sure about the compatibility with 163 and the current use of the next generation, we will publish the 3.0 file to the network disk. The previous version can still be downloaded through the download button. Those who use 3.0 can also give feedback whether it is compatible with 163. If it is compatible, I will not publish the network disk separately.
3.0 file address:
Extraction code: 7ydf
--Sharing from Baidu Netdisk Super Member V3
Version 1.1 updated on March 6th:
None of these changes require a new PRP patch or regenerative previsibine.
Deleted navmesh restored
Fixed the "ceiling" in the cave so you can't see the sky when you look up.
Move the grass mound down so there is no gap between the mound and the landscape.
Slightly modified the navmesh at the top of the stairs leading to the cave, as it looked like NPCs would be trapped here.
Trying to line up the textures of the walls in the cave to make it look a little better.
Fixed invisible fire barrels.
Fixed the cave door so it can be interacted with.
Fixed the gap between the new cave wall and the ground.
If you are installing this into an existing archive and have already been to this location, make sure to stay away from there before installing.
The script to fix the function loads when the cell loads, so it won't run if the cell is already loaded.
Please be sure to download the latest version of the Rebuild Series - Shared Resources before installation.
The packaged standard version and the PRP0.69 compatible version are uploaded together (version 0.74 is still in update testing, I personally recommend using version 0.69 until it is officially launched)
Contains the following content
All plugins are ESPs tagged ESL: so none of them will have a place in your load order.
Repairing structures is immersive: in workshop mode, highlight plywood doors to repair buildings. Thanks to Glitchfinder for the script.
Alignment Points: Added alignment points for door houses.
Ugly landscaping and trash: Landscaping stuff can be scrapped, and most of it will be removed when you restore it.
Cave Passage: It is still possible to enter the cave if you use a mod that utilizes this space.
Navmesh: New buildings filled with navmesh.
Regenerative Previsors: No PRP required to use.
Patching for PRP: There are optional patches for PRP 0.69.x and PRP 0.74.x. Previsibines Repair Pack (PRP) stable branch.
grateful
Many thanks to the following mod authors:
VIitS - Fixed red rocket mesh.
robboten - Allows me to use assets from Snappy HouseKit.
g2mXagent - Oberland Station exchange station grid and Sunshine Tidings Cabin widget for G2M - Workshop.
Glitchfinder - Script for structural restoration and pathfinding restoration in Jamaica Plain.
VilanceD - Sanctuary Navmesh Update
Ethreon - Alternate exchange mesh from Vanilla Extensions.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.