Rebuilding the Sanctuary (updated)
Allows you to repair all houses in Sanctuary and the bridge to the north. PRP patches available.
Screenshots 8 screenshots
About this mod Machine translation
Allows you to repair all houses in Sanctuary and the bridge to the north. PRP patches available.
Pre-requisite: Full DLC
Rebuild series shared resources (requires version 3.6 and above):
(Recommended) Reconstruction Series—Independent Workshop:
Updated on May 6th:
Version 3.4
New Rebuild Collection requiring v2.3 or higher - Shared Resources
The north bridge can be scrapped (it must be repaired first). I couldn't make the bridge itself scrappable because it crosses the workshop boundary, so you need to scrap one of the retaining wall columns. View screenshot.
IMPORTANT: This does not automatically make every bridge changer compatible with Rebuild Sanctuary. Many of them modified the navmesh, which would conflict with the navmesh edits required to rebuild the shelter in order for NPCs to navigate in the restored house. Some also remove references that are part of the pre-compose, which can cause visual preview issues if the mod regenerates them as well (even if it doesn't). This is an unsupported feature. I don't have the time or energy to troubleshoot every Sanctuary bridge mod out there.
Replaced a few doors with a door that swings in the opposite direction because it makes more sense.
One of the front doors does not have an enabled parent, so it is always present (even before repairs are made to the house). Fixed this issue.
Version 3.3.1
Updated the Rebuild Conservation Area - Pre-War texture so that the grass along the road is still hay. So any grass mods you have will change it, rather than just using pre-war grass, which may not look consistent with other grass mods.
Updated Rebuild Shelter - Easy Scraping: Moved toolbox so that it does not overlap with road repair construction obstacles.
Version 3.3
Requires v1.9 of The Rebuild Collection - Shared Resources
Sorry for another update. I forgot to add enable parents on a few doors so they would be present before repairing the house. I think I'll take the rest of my time away from updating mods...
Removed Rebuild Sanctuary as master node from Rebuild Sanctuary Easy Scrapping so that it can also be used with AIO.
Version 3.2
Requires v1.9 of The Rebuild Collection - Shared Resources
Added scripts to protect repair functionality when importing layouts and city plans using WSFW.
Version 3.1
Requires v1.8 of The Rebuild Collection - Shared Resources
Door! ! Added interior and exterior doors to all renovated homes. You can scrap them if you want.
Before the road was repaired, the stairs had been moved to align with the doors of the blue ruin houses in the circle.
Updated pre-war textures, including new doors.
Updated on April 27th,
Version 3.0
ESP has been renamed to reflect the use of the new shared resources plug-in. If you update while saving, you will have to fix everything again.
Updated material exchange so everything works properly in Fallout 4 next-gen.
Merged into Workshop house texture fix and Temple road wet shading fix.
Increase version number to 3.0. All Rebuild Sets created for Fallout 4 next-gen and using the new Rebuild Collection - Shared Assets will now start with v3.0
Note that since this update involves next-generation compatibility issues, files of versions 3.0 and above require a new version of the Rebuild Collection - Shared Resources (I have also published it, and it should be updated simultaneously)
Due to the uncertainty of compatibility with 163 and the current use of the next generation, the 3.0+ version file is released to the network disk. The previous version can still be downloaded through the download button. Those who use the 3.0+ version can also give feedback on whether it is compatible with 163. If it is compatible, I will not publish the network disk separately.
Network disk address for versions 3.0 and above:
Extraction code: 9k84
Updated on April 16th:
Version 2.3
Forwarded PPF patches (PRP is not required, but be sure to apply the patch when using PRP.
A previs or PRP only requires a patch.
Make sure it works with Rebuild Red Rocket …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.