Rebuilding Klopp Manor (updated)
Allows you to restore Klopp Manor in stages. Provides pre-composition/visual effects preview and PRP patching.
Screenshots 8 screenshots
About this mod Machine translation
Allows you to restore Klopp Manor in stages. Provides pre-composition/visual effects preview and PRP patching.
Prerequisite: Far Harbor Wasteland Workshop DLC
Rebuild series—shared resources (version 3.4 and above):
Updated on April 29th:
Version 3.0
Upgrade to 3.0 to preserve all rebuilt groups that require new shared resources (Rebuild Collections - Shared Resources) as of v3.0
Implemented workarounds for FO4NG matswap bugs so that they are now applied correctly.
The previsibine patch is now included in the main file download. Use it! Place Rebuild_CroupManor_Previs.esp at the bottom of the load order, or below the PRP if you are using PRP.
Note that since this update involves next-generation compatibility issues, the 3.0 version file requires a new version of the Rebuild Collection - Shared Resources (I have also published it, and it should be updated simultaneously)
Since we are not sure about the compatibility with 163 and the current use of the next generation, we will publish the 3.0 file to the network disk. The previous version can still be downloaded through the download button. Those who use 3.0 can also give feedback whether it is compatible with 163. If it is compatible, I will not publish the network disk separately.
3.0 file address:
Extraction code: 242c
Updated on March 13, 24:
Version 2.1
The restored walls were modified to use a new grid with windows.
Added a capture point for a door to the doorway leading to the roof.
Added snap points to doors inside houses.
Removed unnecessary navmesh edits.
Move the navigation net hanging over the cliff to (hopefully) prevent settlers from walking off the cliff into the water.
Made some minor adjustments to the navmesh in houses.
You can now use master files with or without PRP. Therefore, a separate PRP patch is not required. It will work with PRP v0.69.x or v0.74.x. If you use PRP.esp, load it after PRP.esp.
All units with new visual previews are now in the plugin, so it's easier to know which units have had their visual previews regenerated.
Replace non-working lights in the house with workshop lights that can be scrapped.
Modified ceiling textures so they all match (unrepaired floor ceiling is dirty, repaired floor is not).
Replace pads after repairs for a cleaner look.
Leaves, bushes, thorns, etc. are now scrappable.
Removed many branches from the landscape
Version 2.0 updated on June 29th:
Now the series needs to be rebuilt - shared resources.
A new game will be required after the upgrade because the FormID has changed.
The master file now contains regenerated visual effects previews/precompositions, so no separate patch is required. Put it lower in the load order.
PRP requires a separate patch. I will also no longer be maintaining 2 separate patches, only v0.69.x will be available. Loading order: main file, PRP.esp, PRP patch.
Updated navmesh so settlers should no longer attempt to pass through repaired walls.
You can find the patch for opening windows with Klopp Manor from the Miscellaneous Files section of Rebuild - AIO:
2.0 Chinese version address:
warn in advance
If you install this mod when you already have a save file, please do the following
- Enter the stronghold
- Save (preferably manually) and exit the game completely
- Install modules and patches
4 Reload the archive and leave the stronghold
Contains the following content
All plugins are ESPs tagged ESL: so none of them will have a place in your load order.
Repairing structures is immersive: in workshop mode, highlight parts of the house and press Enter to repair them. Thanks to Glitchfinder for the script.
Trash Pickup: When you rebuild your home, trash, debris, and some ugly landscaping stuff will be removed.
Statues are Restorable: Statues can also be repaired.
Scaffolding is Scrapable: You can scrap the scaffolding next to the statue.
Optional patch for Regeneration Forward Preview: No PRP required to use.
Patches for PRP: There are optional patches for PRP 0.65.x and 0.69.x. The mast …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.