Rebuilding Bunker Hill (Updated)
Allows you to rebuild Bunker Hill's main building. Regenerative previsibines, available with or without PRP.
Screenshots 8 screenshots
About this mod Machine translation
Allows you to rebuild Bunker Hill's main building. Regenerative previsibines, available with or without PRP.
Updated on April 28th:
Upgrade to 3.0 to preserve all rebuilt groups that require new shared resources (Rebuild Collections - Shared Resources) as of v3.0
Implemented workarounds for FO4NG matswap bugs so that they are now applied correctly.
The previsibine patch is now included in the main file download. Use it! Place Rebuild_BunkerHill_Previs.esp at the bottom of the load order, or below the PRP if you are using PRP.
Note that since this update involves next-generation compatibility issues, the 3.0 version file requires a new version of the Rebuild Collection - Shared Resources (I have also published it, and it should be updated simultaneously)
Since we are not sure about the compatibility with 163 and the current use of the next generation, we will publish the 3.0 file to the network disk. The previous version can still be downloaded through the download button. Those who use 3.0 can also give feedback whether it is compatible with 163. If it is compatible, I will not publish the network disk separately.
3.0 file address:
Extraction code: hzny
The 1.0 body and PRP patch have been packaged and uploaded together.
If you are installing this into an existing archive and have already been to this location, make sure to stay away from there before installing.
The script to fix the function loads when the unit loads, so it won't work if the unit is already loaded.
This is a quick and easy question. It does not require rebuilding shared resources.
All plugins are ESPs tagged ESL: therefore, none of them will have a place in your load order.
Repairing structures is immersive: In workshop mode, highlight the trash wall next to the large pillars of the main building to repair.
Ugly landscape stuff: everything is gone.
Navmesh: Updated upon scrapping and repair.
Items that can be scrapped: Scaffolding can be scrapped by scrapping barrels.
Trash Pickup: Trash and debris will be removed when you restore the main building.
Regenerated Previsibines: For use with or without PRP Previsibines Repair Pack (PRP) Stable Branch.
Please read the article Reconstruction FAQ
Because Bunker Hill is surrounded by many buildings, there may be some minor previs issues. VFX is built for 3x3 cell clusters, so this happens when the mesh crosses cell boundaries from one 3x3 VFX cluster into another 3x3 cluster. Rather than expanding and regenerating the visual preview for multiple cell clusters, which would increase the chance of conflicts, I removed some items from the precompose that spanned cell boundaries, which should keep any visual preview issues to a minimum. So if you see something small, that's it. If you do see the whole building flashing, please let me know. Screenshots would be nice.
Many thanks to the following mod authors:
BenRierimanu - Help for PRP and previsibines.
Ethreon - Alternate switchyard grid from Vanilla Extensions.
g2mXagent - Sunshine Tidings Cabin widget for Oberland Station switchyard grid and G2M - Workshop.
Glitchfinder - Script for structural restoration and pathfinding restoration in Jamaica Plain. Answered the questions I had constantly when I first started using the script.
PJMail - Precombine for PJM - Previs Patching Scripts, which make regenerating previsibines and creating PRP patches easier.
robboten - Allows me to use resources from Snappy HouseKit.
VIitS - Red rocket mesh for repair.
VilanceD - for Sanctuary Navmesh update
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.