Ragdoll system enhances the more realistic ragdoll effect of dead entities

by WasteTheLand·v0.02·Updated 2023-12-11

Removed the idle animation when NPCs die and added ragdoll physics and collision to corpses when airborne or landing, and changed the applied physics to more closely match the gravity acceleration of 9.81 m/s².

Screenshots 5 screenshots

About this mod Machine translation

Removed the idle animation when NPCs die and added ragdoll physics and collision to corpses when airborne or landing, and changed the applied physics to more closely match the gravity acceleration of 9.81 m/s².

Removed the idle animation when NPCs die and added ragdoll physics and collision to corpses when airborne or landing, and changed the applied physics to more closely match the gravity acceleration of 9.81 m/s².

This mod changes two basic NPC attributes:

[1] Death animation, the game defaults to adding animation when NPC dies. This in turn will send most NPCs (models) far into the sky. NPCs no longer "fly away" by removing animations and replacing them with ragdoll physics. There are still some NPCs acting weird, but it's much better now. Any NPC has a skeleton, NIF, attached model that holds weight and physics data. As long as these don't change, we have to contend with default, ordinary physics. These are all great, but not perfectly balanced or overhauled.

[2] Corpse collision, corpse collision is turned off by default. The player character cannot push or walk over the corpse, the player character will jump over the corpse as if there were no corpse. This mod now applies collision to corpses just like any other object.

In short, this mod will overwrite records of the following object classes:

  • collision layer,
  • game settings and
  • Idle animation.

IMPORTANT NOTE: This mod is technically a patched version or super combo of the following mods in the reference section. However, there are changing and modified values ​​everywhere.

Game Settings

The following settings are part of the plugin and are listed here for transparency, but are also part of uploading images:

```ini

fDeathForceDamageMax=2.5000

fDeathForceDamageMin=0.5000

fDeathForceForceMax=2.5000

fDeathForceForceMin=0.5000

fDeathForceRangedDamageMax=2.5000

fDeathForceRangedDamageMin=0.5000

fDeathForceRangedForceMax=2.5000

fDeathForceRangedForceMin=0.5000

fDeathForceSpellImpactMult=0.5000

fExplosijavascript-event-stripped0.5000

fExplosijavascript-event-stripped0.5000

fZKeyMaxForce=500.0000

fZKeyMaxForceWeightHigh=5000.0000

```

Idle animation

Any death animations are swapped, e.g. animation event "DeathAnim" is now "Ragdoll". This will force the game to properly use ragdoll physics and the above gameplay settings.

Death animation swap:

  • Death
  • DeathAnimation
  • DeathAnimationRunning
  • DeathAnim
  • DeathAnimFallBackward
  • DeathAnimHitLocation
  • DeathAnimMelee
  • DeathAnimMinigun
  • DeathAnimMovingForward
  • DeathAnimShotgunChest
  • DeathAnimSynth
  • DeathBackflip
  • DeathBack/Forward
  • DeathLeft/Right
  • DeathForwardRun
  • hitReactionStart

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
布娃娃系统 增强更真实的死亡实体布娃娃效果
File size
3.3 KiB
SHA-256
846da5989c5e26cdbafc1253d18737494ec2d94462c47e4a70fb9341e3ea007d
Stored at
2026-10-08 06:20