Motion vector correction (updated)
F4SE plug-in that fixes critical bugs in rendering related to TAA, motion blur, upscaling, and frame generation. Supports all game versions and ENB.
About this mod Machine translation
F4SE plug-in that fixes critical bugs in rendering related to TAA, motion blur, upscaling, and frame generation. Supports all game versions and ENB.
Original address:
Updated on December 22:
Version 1.0.4
Updated to the latest AE version
Fixed some indoor motion vector bugs with LOD
Fix loading screen
Updated on December 2:
Version 1.0.3
Adjusted a hook that fixed a possible issue with a random old mod
Updated on November 28th:
Version 1.0.2
Fixed some issues with standby animations
Optimize code
Added support for the latest AE version
Anniversary version (AE), next generation version (NG) and old generation version (OG) files have been uploaded. Choose one of the three to install according to your own game version.
Overview
F4SE plug-in that fixes critical bugs in rendering related to TAA, motion blur, upscaling, and frame generation.
This F4SE plugin fixes many motion vector instances with incorrect data. Motion vectors are a rendering stage that describes how the current frame compares to the previous frame. This breaks out effects that require timing effects, such as TAA, motion blur, amplification, and frame generation:
The menu is not updated, but displays the last frame before opening.
Will not update when time is frozen, but will reflect the last frame before freezing
Some open doors are displayed incorrectly and appear as unopened doors instead.
Bug regarding third-person player gun models
These bugs were originally discovered and fixed in the frame generation module. It was separated out to be able to provide these fixes for people who don't want to use frame generation, and to improve maintainability.
Prerequisites
F4SE plug-in address library
compatibility
Pre-NG (version 1.10.163)
NG update (version 1.10.984)
AE updates (version 1.11.159+)
Acknowledgments:
Qudix helps
Source
doodlum/fo4test
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.