more enemies
spawn additional enemies
Screenshots 8 screenshots
About this mod Machine translation
spawn additional enemies
Preface: Module configuration menu (i.e. MCM, optional but recommended, convenient for setting):
It is also a classic old module. It was just updated in June this year, but it has not been translated into Chinese until now.
The main body and Far Harbor plug-in have been packaged and uploaded together. It is recommended to use both together.
Updated Chinese address on October 26th:
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What this module does:
It searches the loading area for non-unique characters hostile to player NPCs and spawns a configurable number of them next to them.
Character base.
(So, don't expect spawns in, for example, the Super Duper Market in Lexington, as the ghouls are initially non-hostile. This is specific to that and other places
The expected behavior of the atmosphere.
So very simply, this mod does no miracles and no voodoo. Reborn cylces will not be touched.
- Cloning only works outside of combat: (if you are sneaky and *hidden*)
- Cloning is only performed on enemies that are not within a certain range (1024 meters for game units indoors, 14.62 meters, and 4096 meters for game units outdoors, about 60 meters).
(Indoor: Prevents INSTA attacks after entering indoors. Outdoors to prevent seeing clones of enemies at close range)
- In vertical bird
Stop cloning on mid-flight - cloning interrupted onLocationChange for 0.5 seconds (stability and performance reasons)
This is done by the new scan task. No changes were made to the original record (aside from the base alien character), and no additional spawn points were added.
Once an enemy is cloned, they stay in the game (and always exist in the current save!!) until they are killed or the game has some other reason to delete them, I don't know atm. They will not be deleted when this mod is disabled or even uninstalled. (So be careful about raising the numbers!! Enemies up to 4000% may put you out of the game.
FAQ:
- Don't expect extra enemies in places where the original game didn't spawn.
The purpose of this mod is to interfere with the vanilla game (quests, etc.) as little as possible.
Fallout is not a pure self-shooting game. The mix of adventure, RPG, and atmosphere makes it worth playing.
So even those large areas with nothing to photograph are liked by many people (at least, and most importantly, by me :-)).
- For any custom race: This mod basically doesn't care about race. The enemy is the enemy, no matter what race.
Matches are only used for coverage settings. Therefore, for custom racial enemies, the base settings are used.
Override settings for custom races will not be added as that would be a never-ending story resulting in a performance disadvantage for all other races that don't use them.
- This mod will not cause save game bloating. Was tested and checked a few years ago and the results were negative.
- The myth that there are no spawn/clone mods that won't cause crashes is untrue. This mod proves it.
- Cloning is performed very slowly to avoid crashes. 5 or 6 clones every 2 seconds
MCM configuration options:
- Minimum number of clones per vanilla enemy [0 - 20] (see Balance: Variables: MinClones)
=> This is a simple multiplier of the number of enemies in the original version.
Default value: 0
- Additional random number of clones [ 0 - 20 ] for each vanilla enemy (see Balance: Variable: maxNumberOfClones)
=> A random number of enemies will be added based on the minimum settings.
Default value: 5
- Internal Divider: The number of clones in the internal cell to divide by. [1-20].
- Combat AI: Default is 20. This value controls how the game can
The number of actors (allies and enemies) controlled by the simulation. It is recommended not to move it above 100 because at least mine
The computer starts to lag and crash.
100 is a good choice without any other performance greedy mods.
(It seems that it can be increased to 999999999 on a good machine)
- Player Level Multiplier: Player character level will be multiplied by this to determine a …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.