ENB 1.8.0
A state-of-the-art ENB preset that brings Fallout 4's graphics into the current era ;)
Screenshots 8 screenshots
About this mod Machine translation
A state-of-the-art ENB preset that brings Fallout 4's graphics into the current era ;)
Original address:
Prefix:
Address Library for F4SE Plugins:
Fallout 4 Script Extender (F4SE):
ENBSeries for Fallout 4:
ENB Helper for Fallout 4:
Enhanced Lights and FX:
NAC X - NATURAL AND ATMOSPHERIC COMMONWEALTH 10 - Legacy Edition:
As the title states, someone actually posted about the reactor before on this site, but his version was the first version with the most bugs, and it was not updated in the future, which is extremely cheating (I am also one of the victims)
Therefore, I upload the latest (2023) 1.3.7 here, which can be used normally throughout the whole process without any problems such as screen stretching and so on.
As for enb itself, you only need to know that this thing has high requirements on the machine and is a must for taking screenshots.
Updated on July 8, 2026:
Version 1.8.0
BUG fixed: Fixed color temperature and NEA compatibility issues
General: Enhanced emissive color gamut in Colorspace.fxh
General: Added matrices to Colorspace.fxh
General: Deltalift macro has been added to ReforgedGlobals.fxh
General: Adjust tone mapping parameters
Preprocessing: Revised shadow and highlight functions in enbeffectprepass.fx
Preprocessing: Added gamut compression and deltalift to enbeffectprepass.fx
Post-processing: Added neon suppression functionality to enbeffects.fx
Post Processing: Night Eye Amplifier (NEA) reinvented in enbeffects.fx
Post-processing: revised enbeffects.fx core functions
Post-processing: Revised color grading in enbeffects.fx
Additional note: There are several improvements and optimizations made in the ENB configuration, but specific details are not available at this time.
Updated on June 11, 2020:
Version 1.7.0
General: Corrected code for HSV2RGB function in ReforgedGlobals.fxh
GENERAL: Changed water settings in enbseries.ini
GENERAL: Slightly tweaked SSAO settings
Post-processing: Added AWG primaries as working color space in enbeffect.fx and setup.ini
POST PROCESS: Added color correction to enbeffect.fx
POST PROCESS: Added color parameter function to enbeffectpostpass.fx
POST PROCESS: Modified calibration screen in enbeffectpostpass.fx
POST PROCESS: Modified technique in enbeffectpostpass.fx
POST PROCESS: Modified CAS in enbeffectpostpass.fx
Post-processing: Modified Night Eye Amp in enbeffect.fx
POST PROCESS: Modified tone mapping:
Removed ARRI Log C3 tonemapper from enbeffect.fx
Removed preset selection from Uncharted II TMO
Added switchable tonemapper mode - beam curve parameters are now controllable via image space or UI setup.ini
Adjusted parameters for Uncharted II and ACES TMO
*Surprised, it will be updated*
Updated on November 8th:
Version 1.4.4
General: Tweaked UI tunables for Uncharted II tonemapper
Postprocessing: Added UI adjustable depth mode for CAS sharpening in enbeffectpostpass.fx
Post-processing: Select color space in enbeffect.fx by setting .ini [ 0 = Vanilla / 1 = Glow / 2 = ACES / 3 = AGX ]
Fixed minor issue in enbbloom.fx
Update on September 6th: As the title states, update to the latest version. The main reason is that this period of time is really not that long + I play various retro games and forgot to update, so I will make up for it.
General: Fixed paths and corrected typos in _weatherlist.ini to make the weather system fully functional (thanks to Forge for the tip ;)
General: Corrected typo in technique in enbeffectprepass.fx
General: Adjustments to enblocal.ini
General: Removed ENB LIGHTS patch options.ini from enbbloom.fx, enblens.fx and installer
General: Revised GUI
General: revised code
Prepass: Added depth per UI control to lightroom shader in enbeffectprepass.fx
Plugin: Added Adyss weather-based optional fog effect to enbeffectprepass.fx
Post Processing: Added Ady Bloom Ultimate v1.1 of Adyss - Reactor Edition
Post-processing: Added AMD FidelityFX Contrast Adaptive Sharpening to enbeffectpostpass.fx and removed previous brightness sharpening
Post-processing: …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.