MAIM Redux
Fallout 4’s most core game overhaul is back!
Screenshots 6 screenshots
About this mod Machine translation
Fallout 4’s most core game overhaul is back!
Original address:
Updated on May 18th:
Version 1.03
Medical items no longer cover food items, fixing conflict
Added Commonwealth of Decay patch
Updated N network Chinese address on March 11th:
The Chinese address of Station B will be updated on March 10th:
Prefix:
RobCo Patcher:
Base Object Swapper (optional but recommended):
Condition Boy - Now with Condition Girl (optional but recommended):
HUDFramework (optional but recommended):
Immersive Animation Framework (not required but recommended):
Wheel Menu - FallUIified (not required but recommended):
Updated on March 7th:
Version 1.02
Fixed incorrect compound icons in wheel menu
Version 1.01
Fixed ini file applying FIS tags. This should hopefully allow the icon to work properly
As shown in the picture, MAIM Redux is a hot topic this week or for a long time to come. This module is so classic that I don’t think it needs any introduction.
*PS: Although it will be more provoking, I still want to say that the module closest to the original Tarkov's injury and medical effects is the Stalker anomaly module, or to be precise, EFP or Escape from Pripyat. Whether it is animation, effects, operating habits, etc., it is more comfortable and closer to Tarkov (after all, this should be considered a transplant). The foundation of Fallout 4 is an RPG after all. No matter how you modify it, it cannot compare with the original FPS. *
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MAIM HUB Discord - Hardcore Survival Mod Server What is
MAIM?
Realistic combat and medical overhaul, adding deadly headshots, injuries, bleeding, pain, and more.
Endless customization options in MCM. Most features can be adjusted or disabled.
Performance friendly and uses privileges to handle most effects. Minimal scripting.
What's changed in MAIM Redux?
Rebuilt from scratch for better stability
HUD module that displays the current status effect
New item models and custom icons
New status effects: Shock and Critical Wounds
Bleeding will leave blood stains on the floor
Customize wheel menu presets so you can heal without opening your Pip-Boy
Complete rebalancing of medical items. Redundant items have been removed; each item has a purpose.
Holy Trinity
PAIR MAIM Transform your game into a completely unupgraded experience with these mods:
SCOURGE Normalizes the enemy's health.
True Damage normalizes weapon damage.
Mechanism
Bleeding
Damaging a body part to 50% will cause minor bleeding and 0% will cause severe bleeding.
The Bleeding option leaves blood stains along the floor, creates blood drop sounds, and adds a blood shader to your character.
Each body part bleeds independently, and they stack on top of each other.
Sprinting increases the bleeding rate.
If left untreated, the player will bleed slightly for 90 seconds. The timer starts over every time you get hit.
From the moment the limb becomes paralyzed, the bleeding continues for 90 seconds and then stops.
pain
Damaging a body part from less than 50% causes mild pain to 0% causes severe pain.
The pain can cause periodic blurring of vision.
Arm pain reduces reload speed.
Leg pain reduces movement speed and jumping height.
Trunk pain reduces AP regeneration.
Painkillers can relieve these effects.
Sprinting with an injured leg (below 50% status) will damage them further.
body part condition
Limb shots do less damage to HP. Aim for the torso or head for a quick kill.
The torso condition that was not used in the original is now fully integrated (requires Condition Boy to view - it does not show up anywhere on Pip-Boy).
Falling does less HP damage but cripples your legs.
Crippling NPCs has a chance to trigger effects such as disarming, knocking down, and fleeing in terror.
head shot
Now, headshots are deadly if not wearing a helmet.
Helmets will provide some protection, depending on the type of weapon and distance from the target.
In MCM, all headshot chances are fully adjustable.
Super mutants are partially affected; you need …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.