Legendary Lamp – Pipboy Lighting Overhaul

by Spoonifico·v4.1·Updated 2019-03-08

传奇灯 - Pipboy灯光大修

Screenshots 8 screenshots

About this mod Machine translation

Install

It is highly recommended to use Mod Manager as it will automate the ini editing process below. If you are not using NMM, see the "Advanced Installation" section at the bottom of this page.

Important INI edits:

As with other replacement mods, you will need to make the following adjustments to the ini file so that the game recognizes it.

Open the Fallout4Prefs.ini file located in (C:\Users\**YOURPCNAME**\Documents\My Games\Fallout4)

You need to add the following line below the section labeled [Launcher]:

bEnableFileSelection = 1

Optional - If you want the NPC to cast a shadow, change this line from 0 to 1:

bAllowShadowcasterNPCLights = 1

Save and close.

Open the Fallout4.ini file located in (C:\Users\**YOURPCNAME**\Documents\My Games\Fallout4)

Replace this line below:

sResourceDataDirsFinal

Use this line:

sResourceDataDirsFinal = STRINGS \,TEXTURES \,MUSIC \,SOUND \,INTERFACE \,MESHES \,PROGRAMS \,MATERIALS \,LODSETTINGS \,VIS \,MISC \,SCRIPTS \,SHADERSFX \

Save and close.

Only the texture bits are necessary, but if you're going to try a lot of mods, it's worth allowing all substitutions now so you don't have to do this in the future!

>>Advanced installation

For those of you who are crazy trying to install this without NMM installer, I salute you. I'll try to keep that as long as possible.

In the zip file you will find a bunch of folders and a lot of esp files. The esp file goes into the Fallout 4\Data folder. If you open the folder, the Textures folder inside also goes into your Data folder (Fallout 4\Data\Textures\...)

A general rule of thumb is that you can only have one file/folder per prefix. For example, one bright, one dim, one green, one xxx%... esp and so on. Each file is optional, so don't worry about not including anything. From here I will briefly list what you can and cannot do:

  • Ignore the fomod folder, this works for NMM installers and can be kept in the archive.
  • For the light bulb pattern:
  • Select a bright folder and drag the Textures folder into Data.
  • Select a dim folder and drag the Textures folder into Data.
  • Select a green folder and drag the Textures folder to Data.
  • Select a mining folder and drag the Textures folder to Data.
  • If you want OMNIDIRECTIONAL pipboy (with or without shade):
  • Select a xxx%pipboy.esp or xxx%pipboyshadows.esp and copy to data.
  • If you want UNIDIRECTIONAL pipboy:
  • Select pipboyspotlight.esp and copy to Data.
  • Optional - Select COLOURxxx%Shadows.esp or COLOURxxx%NoShadows.esp and copy to data.
  • For Headlamps, Mining Lights and Pipboy Scopes and Shades:
  • Select a xxx%Shadows.exp or xxx%NoShadows.esp and copy to Data.
  • If you want a pink headlight for power armor:
  • Select a Pinkhlxxx%Shadows.esp or Pinkhlxxx%NoShadows.esp and copy to Data.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
传奇灯 - 灯灯Pipboy大修
File size
2.3 MiB
SHA-256
a5c56573f3809aab9317956698b7f0237f89ee4a1da6917027a5835bb549bc73
Stored at
2026-10-12 09:37