Jetpack water physics fixed - F4SE (updated)

by tryname·v1.3.1·Updated 2026-09-12

Fixed an issue where the jetpack would not activate after exiting underwater for non-powered armored human characters.

Screenshots 1 screenshots

About this mod Machine translation

Fixed an issue where the jetpack would not activate after exiting underwater for non-powered armored human characters.

Original address:

Prefix:

Address Library for F4SE Plugins:

Fallout 4 Script Extender (F4SE):

Updated on September 12th:

Version 1.3.1

Supports 1.11.240.

Updated on June 13th:

Version 1.2

Some minor fixes.

I (original author tryname, the same below) looked for a solution. Not found. So I made it myself.

When you're not wearing power armor and flying into the water with a jetpack on your back, Havok physics will skip the normal landing process. The kJumping flag on bhkCharacterController is stuck and can never be cleared.

When you leave the water and press the jump button, the game still thinks you're falling. It plays the descent animation, but the jetpack does nothing. You have to land on solid ground before it can work again.

So I wrote one in C++. The module plugs directly into Havok, detects the transition from land to water, manually clears the stuck kJumping flag, and resets the state machine back to kOnGround. It works just as well as the frame you take out of the water.

Working principle

This mod does not involve Papyrus or hook events. It simply monitors water entry and directly modifies the status of the Havok controller.

Because the fix works on the Havok layer of C++:

It works with any jetpack mod (CROSS Jetpack, Personal Jetpack, etc.).

There are no Papyrus text conflicts.

It does not depend on any talent or actor values.

Powered armor was deliberately excluded because it has different water control and does not have this bug.

Install

Install the mod using your mod manager.

Supported game versions: 1.10.163 (original) to 1.10.984 (NG), and 1.11.221 (AE).

Prerequisites:

F4SE

F4SE plug-in address library

Production staff

Thanks to the CommonLibF4 team for their work. Without it, this mod would be much harder to write.

If you encounter any problems please let me know. Thank you so much.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Jetpack Water Physics Fix F4SE 105688 1.3.1 2026-09-11T15-16Z XMYH04Owf.zip
File size
289.8 KiB
SHA-256
0b97f9a52a9ae511f9c914c9db692d6ed8d9966deac13d7c7d1bd81721eb7b1d
Stored at
2026-10-10 17:17