Improved visual effects for taking hits (updated)

by bp42s·v1.1.0·Updated 2025-04-23

Adds configurable camera shake and VFX when you take damage, inspired by the COD Modern Warfare series.

Screenshots 6 screenshots

About this mod Machine translation

Adds configurable camera shake and VFX when you take damage, inspired by the COD Modern Warfare series.

Original address:

Prefix:

Mod Configuration Menu (MCM, optional but recommended, easy to set up):

Updated Chinese address on April 23:

Updated on March 26, 2025:

Version 1.1.0

Optimization: Improved the PlayerHitPerk script to use state to prevent the script from firing quickly when hit by shotguns and automatic weapons.

Version 1.0.3

Changed: Allowed hit feedback visuals to display properly in third person.

Updated on September 11th:

Version 1.0.2

---Minor update ---

OPTIMIZED: Removed some redundant conditional functions that were evaluated in multiple locations.

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Overview

Adds configurable camera shake and VFX when you take damage, inspired by Modern Warfare.

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Getting hit by an enemy can feel mundane, as it's easy to miss the rapidly flashing red on the screen, especially if you're using the Silent Protagonist mod.

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Now, when you're attacked, your camera will briefly flash red, shake, and your vision will be slightly blurred. Combat now feels more intense and impactful.

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This is better explained, watched and enjoyed in the video, so please enjoy this quick demonstration linked below.

Low health VFX are disabled in this Showcase.

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(The guns used in this video are DegenerateDak’s riot shotgun and Alexerator’s military surplus pistol)

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*ESL tagged ESM | Minimal vanilla editing | Ready to install | Compatible with almost all mods*

Specific content

MW Player Hit Sounds and Effects Redux is a cool mod, but has many out-of-scope issues and patches, such as editing each glowing creature's radiant cloak to reduce the radius.

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This mod requires no patches, works with all DLC, and is optimized with perk hit detection and engine-level condition evaluation instead of Papyrus OnHit event detection and evaluation.

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You can configure mods in MCM at any time. You can also toggle stagger, low health effects, and configure the threshold for low health effects.

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That’s it, have fun!

Notice:

This mod has been tested on both versions and works on both next-gen and last-gen.

Acknowledgments

ShiroNyanP - For creating MW Player Hit Sounds and Effects Redux, which inspired this mod.

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ItsMeJesusHChrist - For creating the icon assets used on this mod page.

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alegendv1 (yoyoma3010) - For creating Perk Entry Point documentation, which helped me optimize this mod.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
改进的受击视觉效果(更新)
File size
7.4 KiB
SHA-256
17779f1a4615b5d5af0c2f22e83ae020f4fe4e1cc82325d5cc7ade3cea1d3e0e
Stored at
2026-10-09 18:17