House Rules (updated)

by MuteBustNut·v1.3.0·Updated 2026-10-04

An F4SE plugin that exposes high-impact vanilla Fallout 4 settings via a single MCM menu. You can tweak the vanilla mechanics however you like.

Screenshots 8 screenshots

About this mod Machine translation

An F4SE plugin that exposes high-impact vanilla Fallout 4 settings via a single MCM menu. You can tweak the vanilla mechanics however you like.

Original address:

Prefix:

Address Library for F4SE Plugins:

Fallout 4 Script Extender (F4SE):

Mod Configuration Menu:

Updated on October 4th:

Version 1.3.0

  • Falling and jumping: safe fall height, fall damage level, player fall damage curve, and base jump height. NPC fall damage remains unchanged.
  • VATS Critical Charge: Sets the critical hit gauge filling amount per VATS hit and per point of luck.
  • World and time: Hours before respawns in visited and cleared areas, days before merchant replenishment, and optional schedule overrides.
  • Presets (Dear Mod Interface): Apply vanilla or one of three published presets (Relaxed Survival, Hardcore Wasteland, Explorer) with one click, or save the current configuration as your own.
  • New world and time pages in both menus.
  • In the "Dear Mod UI" menu, confirmation is made via the shared hosting dialog and the result is shown as a notification.
  • Removed two duplicate experience sliders that overlapped with base experience rate and intelligence experience bonus.
  • Fixed difficulty game setting names in documentation.

Updated to version 1.20 on September 15th

Chinese address:

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House rules

An F4SE plugin that exposes high-impact vanilla Fallout 4 settings via an MCM menu. The goal: to give you the tools to tweak vanilla mechanics so they fit into the flow of a modded game. Everything is a runtime adjustment to the engine's existing settings. There is no ESP and no fees for plug-in slots.

Prerequisites

F4SE

F4SE address library

Module Configuration Menu (MCM)

compatibility

Three main Fallout 4 runtimes:

OG 1.10.163 (before NG)

NG 1.10.984

AE 1.11.x (beta 1.11.191)

MCM

What the page covers:

Survival Unlocks - Console, Manual/Autosave, Fast Travel, Compass Enemies/Locations, Chem/Ammo Weight, Carry Weight, God Mode, Select Toggle to Re-Enter Survival Mode

Survival - Kill switches for hunger/thirst, sleep, disease, adrenaline + ~38 tuning sliders for manager scripts

Strength - Stimulant / Radiation Shot / Radiation X / Food Healing and Hunger / Thirst / Sleep Penalty Severity

Difficulty - In and out damage per level, experience points, legendary chance/rarity, effect duration/strength

Character - AP pool, sprint consumption, carrying capacity, max health bonus, AP/health regeneration

Damage formula, power armor, VATS - pure damage factor, jetpack/fusion core/PA durability, VATS combat and player damage

Economy, Growth, Skills, Stealth - Barter Price, Crafting/Lockpicking/Mine Experience, Pickpocketing/Hacking/Lockpicking, Sneak Attack and Detection

Combat talents, settlements, companion affinity - talent trigger probability, workshop/settler cap, affinity increase per reaction

Complete reference for each slider (default values, units, behavior description): docs/FEATURES.md

Notes

The carry weight unlock and survival skill kill switch require a save reload after switching to take effect immediately. Otherwise they will be applied at the next opportunity of the manager script (in-game minutes).

The slider is triggered when the pause menu is closed. Size changes wait for the next consumable use, and the Pip-Boy tooltip caches the old value until then.

Source code and bug reports

Issue: GitHub issues

License: MIT

When you encounter problems, attach your document HouseRules.log and runtime version in Documents\My Games\Fallout4\F4SE\.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
House Rules 104747 1.3.0 2026-10-04T01-10Z Hbu6374B0.zip
File size
6.7 MiB
SHA-256
a07b01e26deac8b83b208f7e603f95bf9c4ab1ae8ab5f30748de703500d35ba2
Stored at
2026-10-15 23:09