High FPS physics fixes (updated)

by Antonix35·v0.8.23·Updated 2026-09-10

Bind game speed to frame rate. Fixed physics bug. Reduce loading time. There is now a dedicated VR version.

About this mod Machine translation

Bind game speed to frame rate. Fixed physics bug. Reduce loading time.

There is now a dedicated VR version.

Original address:

Prefix:

Address Library for F4SE Plugins:

Fallout 4 Script Extender (F4SE):

Update for the September issue:

Version 0.8.23

Added FixFlyingActorMovement, which fixes an issue where eye robots and other floating actors lose vertical movement at high frame rates. Enabled by default in the [Repair] section.

Updated on September 4th:

Version 0.8.22

Fixed issue with hair and clothes shaking after pausing, saving or opening the menu.

New: Fixed issue with hair and clothing physics being unstable during VATS.

Updated on August 30th:

Version 0.8.21

Redesigned lag physics timing. Fixed vehicle falling over or bouncing.

FixWindSpeed ​​has been redone.

Updated on August 23:

Version 0.8.20.4

Fixed error: F4SE/Trampoline.cpp (174): Displacement out of range

Version 0.8.20.3

Fixed FixStuckAnimation save/load handling issue at high frame rates.

Version 0.8.20.1

Fixed for new address base.

Updated on August 20th:

Version 0.8.20

Added support for game version 1.11.240.0.

Added FixPapyrusSpeed, which prevents frame-dependent scripts from running too fast at high framerates (enabled by default).

Added DrawCalls statistics in OSD (disabled by default).

Added DisableDisplayTweaks setting for users who only need physical corrections.

FixStuckAnimation has been redone. The motion tracking buffer now adjusts with frame rate to prevent players and NPCs from getting stuck when encountering obstacles at high frame rates.

Improved OneThreadWhileLoading: Fixed issue with auto-resuming after loading a new game. It is now re-enabled by default.

DynamicUpdateBudget now inherits fUpdateBudgetMS from game settings when UpdateBudgetBase is not specified.

Restored FixOCBPSpeed ​​support for OCBP 2.2.5 on game version 1.10.163. Unsupported versions are detected and safely skipped.

There are other small improvements such as dependency cleanup and code refactoring.

Updated on August 8, 2026:

Version 0.8.14

  • Supports all game versions (OG/NG/AE/VR), only one file remains
  • Reworked FixWhiteScreen, FixLoadingModel and DynamicUpdateBudget

Version 0.8.13

FixCPUThreads functionality has been reworked to reduce CPU usage.

Improved frame rate limiter.

Added option to disable VSync while picking locks (DisableVSyncWhileLockpicking - disabled by default).

  • Thanks to refractionpcsx2 for the help

Added VSyncPresentInterval setting (default 1)

Added the ability to limit the frame rate when the game window is out of focus (OutOfFocusFPS - default 60 frames)

~~### Anniversary version (AE), next-generation version (NG) and old-generation version (OG) files have been uploaded. Choose one of the three to install according to your own game version~~

Features

Unlock FPS.

Bind game speed to frame rate so you can play the game at normal speed and at any frame rate.

The lag issue has been fixed. The game will become smoother. iFPSClamp=60 is no longer required and any frame rate can be supported.

Resolved dialogue issues.

Jump height correction at high frame rates.

Reduce loading time. This effect is especially noticeable if the game is on an SSD.

Ability to disable loading screen animations to drastically improve loading times.

Ability to shorten post-loading animations.

Ability to enlarge the game window to full screen when using low resolutions.

Ability to use G-Sync and HDR in windowed mode.

Lock mouse cursor in game window (fixes mouse glitch when working on multiple monitors).

Fixed an issue where disk read speed dropped when loading the screen.

The rotation speed of a fixed object.

Fixed workshop mode spin speed.

Fixed NPC getting stuck and getting stuck when entering terminals and power armor.

Fixed lock pick rotation speed and lock picking sound.

Fixed animation speed in Pip-Boy when using the FallUI module.

Adjust wind speed (clothing and hair).

Fixed a bug that caused a white screen when the player fell (third-person perspecti …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
High FPS Physics Fix 44798 0.8.23 2026-09-08T20-05Z RgPsZW0Pn.zip
File size
659.6 KiB
SHA-256
f58dc5b3658b1a4d254f9c1bd9a5f7ec31e36fa12b83d4d49eaa4be2b3897b45
Stored at
2026-10-10 20:37