High FPS fix (updated)

by Missholy·v1.3.10·Updated 2026-09-23

Fixed engine and FPS related issues

About this mod Machine translation

Fixed engine and FPS related issues

Original address:

Prefix:

Holy Framework:

Updated on September 20th:

Version 1.3.10

Bug fixes

Updated on September 13th:

Version 1.3.9

Bug fixes

Version 1.3.8d

Folder - Repair

Version 1.3.8c

small correction

Version 1.3.8

Minor bugs fixed

Added 350 frames limit when loading interface

Refactored C++ code

Updated on August 23:

Version 1.3.5

Dual compatibility ready: 1.11.221 and 1.11.240

Version 1.3.4

C++ code optimization

Updated on August 19th:

Version 1.3.2n

Make preliminary preparations for 1.11.240 compatibility and verify modifications internally. Still waiting for the 1.11.240 address library.

High frame rate fix

A lightweight plug-in designed to make Fallout 4 run smoothly at high and unlocked frame rates.

It decouples game timing and physics from FPS, fixes multiple framerate-related engine issues, improves loading behavior, and modernizes the DXGI rendering path while keeping configuration simple.

Function

  • Frame rate independent simulation
  • High frame rate lag fix
  • Wind speed correction
  • Motion response repair
  • Lockpick rotation fix
  • Object rotation correction
  • Workshop spin repair
  • Sitting rotation correction
  • Load model timing correction
  • Auto iFPSClamp = 0
  • Dynamic Papyrus budget
  • VSync control
  • Uncapped loading frame rate
  • Unlocked frame rate limits
  • Pip-Boy FPS Limitations
  • Auto: Main Menu FPS
  • Flip the model
  • Tear/VRR support
  • Swap chain buffer count
  • ResizeBuffers handle cursor locking

Differences from high frame rate physics fix

  • Configuration files are small and contain only meaningful user options.
  • Core engine and timing corrections are always automatically enabled.
  • Automatically select modern flipped model presentation when supported.
  • Tearing/VRR behavior automatically derived from VSync settings.
  • Main menu FPS automatically matches monitor refresh rate.
  • Loading screens automatically bypass vertical sync and game frame rate limitations.
  • Dynamic Papyrus timing is based on the game's existing budget.
  • Safe swap chain handling of ResizeBuffers.
  • Perform patch verification and security checks before modifying game code.
  • No built-in OSD or associated visual features, focus on engine timing, performance and stability.

Require

holy frame

compatibility

It is not compatible with mods that generate frames or perform amplification. I'm developing my own module to handle this functionality.

It is not compatible with high frame rate physics fixes

If using ENB, disable "Force VSync" in enblocal.ini

Thanks to Antonix35 for providing the high frame rate physics repair SDK as a hook reference

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
HighFPSFix 107877 1.3.10 2026-09-20T01-05Z oDXmuBjxC.zip
File size
8.4 KiB
SHA-256
7fa900acf22663c63f2035eb39f899d31946679d4564b7bfd3f2355fb278b494
Stored at
2026-10-10 00:13