High FPS fix (updated)
Fixed engine and FPS related issues
About this mod Machine translation
Fixed engine and FPS related issues
Original address:
Prefix:
Holy Framework:
Updated on September 20th:
Version 1.3.10
Bug fixes
Updated on September 13th:
Version 1.3.9
Bug fixes
Version 1.3.8d
Folder - Repair
Version 1.3.8c
small correction
Version 1.3.8
Minor bugs fixed
Added 350 frames limit when loading interface
Refactored C++ code
Updated on August 23:
Version 1.3.5
Dual compatibility ready: 1.11.221 and 1.11.240
Version 1.3.4
C++ code optimization
Updated on August 19th:
Version 1.3.2n
Make preliminary preparations for 1.11.240 compatibility and verify modifications internally. Still waiting for the 1.11.240 address library.
High frame rate fix
A lightweight plug-in designed to make Fallout 4 run smoothly at high and unlocked frame rates.
It decouples game timing and physics from FPS, fixes multiple framerate-related engine issues, improves loading behavior, and modernizes the DXGI rendering path while keeping configuration simple.
Function
- Frame rate independent simulation
- High frame rate lag fix
- Wind speed correction
- Motion response repair
- Lockpick rotation fix
- Object rotation correction
- Workshop spin repair
- Sitting rotation correction
- Load model timing correction
- Auto iFPSClamp = 0
- Dynamic Papyrus budget
- VSync control
- Uncapped loading frame rate
- Unlocked frame rate limits
- Pip-Boy FPS Limitations
- Auto: Main Menu FPS
- Flip the model
- Tear/VRR support
- Swap chain buffer count
- ResizeBuffers handle cursor locking
Differences from high frame rate physics fix
- Configuration files are small and contain only meaningful user options.
- Core engine and timing corrections are always automatically enabled.
- Automatically select modern flipped model presentation when supported.
- Tearing/VRR behavior automatically derived from VSync settings.
- Main menu FPS automatically matches monitor refresh rate.
- Loading screens automatically bypass vertical sync and game frame rate limitations.
- Dynamic Papyrus timing is based on the game's existing budget.
- Safe swap chain handling of ResizeBuffers.
- Perform patch verification and security checks before modifying game code.
- No built-in OSD or associated visual features, focus on engine timing, performance and stability.
Require
holy frame
compatibility
It is not compatible with mods that generate frames or perform amplification. I'm developing my own module to handle this functionality.
It is not compatible with high frame rate physics fixes
If using ENB, disable "Force VSync" in enblocal.ini
Thanks to Antonix35 for providing the high frame rate physics repair SDK as a hook reference
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.