Framework for Stateful Systems (F4SE) - Updated
The condition system implemented using F4SE combines gameplay elements from Fallout NV and Fallout 76. It supports the integration of item card display, maintenance related systems, and the item integration framework.
Screenshots 7 screenshots
About this mod Machine translation
The condition system implemented using F4SE combines gameplay elements from Fallout NV and Fallout 76. It supports the integration of item card display, maintenance related systems, and the item integration framework.
Original address:
Prefix:
Fallout 4 Script Extender (F4SE):
Address Library for F4SE Plugins:
Item Integration Framework - IIF:
Prisma UI - NG and OG Web UI Framework Fallout:
RobCo Patcher:
Updated on September 14th:
Version 1.1.1
Fixed the problem in the previous version that the repair tool configuration location was incorrect due to negligence, resulting in the inability to use the repair kit.
Fixed a bug where the workbench would not display the repair button
Version 1.1.0
Fixed crash issue caused by widget UI
Fixed the issue where English players could only see the squares due to forgetting to change the repair tool plug-in to English.
Updated on September 6th:
Version 1.0.10
Fixed a bug where the workbench repair button was not showing up
Fixed a bug where the CND widget's default position went beyond the screen
Fixed a bug where widgets could not follow HUD colors, and now add a custom color toggle switch to each HUD element
Fixed the error where handles could not be produced in batches
Fixed missing keywords for Repair Tools plugin
Updated to version 1.0.9 on July 21st
Updated on June 11th:
Version 1.0.8
Now the repair tools for miscellaneous items can be used directly in pipboy by clicking on them.
Version 1.0.7
Localization is fully implemented and repair kits should now work in English-speaking environments.
Repair tools are now split from the main file into plugins, and because repair kits are fully customizable, anyone can feel free to create their own repair tools without having to pay attention to the repair tools that come with my CSF
Version 1.0.6
Fixed various problems caused by formid errors, such as skill identification errors and luck value not affecting the excessive status probability of dropped equipment.
Version 1.0.5
It is now officially compatible with the Anniversary Edition. I actually tested that the latest version is fully compatible.
Updated on June 5th:
Version 1.0.4
Updated PrismaUI widget files, now using the latest PrismaUI will not crash
Version 1.0.3
Fixed a bug where materials would not be obtained from the workbench container in workbench repair mode
The main file and Chinese patch have been uploaded, as well as optional AutoTags compatible patches and repair kit plug-ins. You can choose to install them according to your needs.
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ConditionSystemFramework
A weapon and armor status framework for Fallout 4
ConditionSystemFramework adds configurable status and durability systems for weapons and armor.
It is designed to provide condition-based game rules, item information display, repair behavior, and integrated support for other related systems.
feature
Weapons and Armor Condition Tracking
Item information card display support
Configurable conditional rules
Repair durability-related systems
Supports weapons, armor, OMODs, modifiers, and anomaly-based configurations
Integrates with the Item Integration Framework for shared item card and hook handling
Item information card
ConditionSystemFramework can display condition-related information through project cards.
The position and layout of item cards can be configured via JSON, allowing the user or patch author to adjust the position of condition cards in the item information list.
Configuration
The configuration file is located at:
The framework supports JSON-based override rules for weapons, armor, modifications, modifiers, and special cases.
Data\F4SE\Plugins\ConditionSystemFramework\
Require
Fallout 4
F4SE
project integration framework
compatibility
ConditionSystemFramework uses the Item Integration Framework to centrally manage item card injection and shared hook processing.
This helps reduce conflicts with mods that need to use the same item interface or runtime …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.