First person IdleStop fix

by LuBuCake·v1.1·Updated 2026-09-07

F4SE plugin to disable the forced "IdleStop" event after playing the idle animation on the weapon.

About this mod Machine translation

F4SE plugin to disable the forced "IdleStop" event after playing the idle animation on the weapon.

Original address:

Prefix:

Address Library for F4SE Plugins:

Fallout 4 Script Extender (F4SE):

Microsoft C++ Redistributable:

AE file updated on September 6th

The latest anniversary version and the previous era moderator files have been packaged and uploaded together. You can choose one of the two to install according to your own game version.

Updated on August 24th:

Version 1.1

Potential fix for plugin ignoring form ID 0 (0).

**This is a resource for the mod author, it does nothing by itself! **

This plugin disables the IdleStop event called after the first-person dynamic idle animation plays, which forces the equip animation to play.

I developed this primarily for my Cyberpunk 2077 - Malorian Arms - 3516 mod, but you can still use it for your own custom first-person animations without touching behavior graphs or keywords, just plug and play.

Pre-Nextgen and Nextgen versions for games

Simple comparison:

Original behavior: "

IdleStop" is no longer valid:

How to use:

  • You can use CK or FO4Edit to add a new "IdleAnimation" under any behavior root;
  • Create a .txt file with any name at "Data/F4SE/Plugins/FO4IdleStopFix". The txt content should be:

PLUGIN_FILENAME,IDLEANIMATION_FORMID

Example: myplugin.esp, 0x114

From there you should know how to call these animations using Papyrus and the MCM hotkey system.

There is an optional file with a very simple example on how to build basic stuff using this plugin.

Acknowledgments:

The F4SE team is responsible for the script extender, Fudgyduff is responsible for the address library and CommonLibF4

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
FO4 - IdleStop fix - AE 89308 1.1 2026-09-05T18-00Z Gpr9A6g1G.zip
File size
296.9 KiB
SHA-256
c02ffea0770a46fa6369e526b7adda1a83e7d816cb16d9b452b1c93582c5b269
Stored at
2026-10-10 17:21