Federation Merchant for Retr0Nexus (Updated)
Standalone Mod - Make traders look like they actually have something to sell by expanding their visual knowledge.
Screenshots 8 screenshots
About this mod Machine translation
Standalone Mod - Make traders look like they actually have something to sell by expanding their visual knowledge.
Original address:
Prefix:
Basic 6DLC
Update July 3:
Version 1.02
The Crazy Cat Lady construction site - near Gunner Over Pass/Walden Pond and trailer dump - adjacent to Fairline Hill Estates, is releasing a major update.
__________
Crazy Catwoman - Built the area with new cliffs, roads, retaining walls and more, added more farmland, living quarters, the legendary container of doom, built more Crazy Cat sheds, and added defenses with turrets.
__________
Trailer Junk – There are now a dozen trailers and more cabins stacked on top of each other, creating a vertically dense living environment, almost cyberpunk-like but with a Fallout theme. Added construction equipment, NPC workspace, another new NPC, dock and expanded farmland. Added turret defense.
----
Traders, which traders are trading what?
Wander no further, because now you'll see many of the legendary thick, lush living towns, small and not so small, not built by players, not owned by players, but in real game life, you'll see for yourself, living in settlements that make sense to Wastelanders, and supposedly other traders stopping by at these established outposts.
Yep, that's right, now you can see these random unmarked NPC merchant zones becoming believable places, so popular that merchants claiming wealth can actually "live here" and become possible potholes in the Federation for any abandoned landers who want to prey on their lives.
This module can:
Edited 5 pre-existing unmarked locations for unnamed and named NPC traders to make them more believable areas for them to live in and visit in the wasteland.
These ares are built in themes of existing sites.
Some traders' tier lists have also been updated, some have not as they are just randomly generated traders.
These fields are carefully constructed and intentionally not edited pre-combined - see below for information.
Place:
Location 1:
Hunting Lodge Township - northwest of Abernathy Farm
A brick and wood cabin (inaccessible) was added to the hidden living quarters.
A built-in shed was added around the existing shed.
Added 3 named NPCs.
A new dog has been added.
Farmland crops have been added to maximize the space used by these villagers.
Water pumps and purification networks were added.
Added defenses and various fences.
Added abandoned military vehicles, possibly related to the legend of why the town was built here.
A robotic work shed was added, hinting at the town's usefulness before the war, what the military might be doing, and who knows what could be going on here.
Some of the wooden structures may be a bit out of bounds in map areas, which is fine, this was built for visual immersion reasons.
Location 2:
Crazy Cat Lady Construction Site - Near Gunner Over Pass and Walden Pond
Added construction equipment, trucks, cars with useful and interesting lore.
Added dilapidated roads that connect to existing roads.
Added temporary trader signage.
Some temporary gardens and sanitation systems were added.
Added trailer that may have been stolen for someone to live in.
A hole-in-the-wall chain link fence was added around half of the area for excellent security.
This wigged cat lady is probably in bed with the overpass gunner, so best not to mess around.
Location 3:
Children of Atom Chem Dealer - Near ArcJet Systems
Added brick building for immersion, inaccessible.
Portable lab units were added, one for making chemicals and another for making showers...
Added the bombed reactor building, explaining the safe location of rads, ghouls and why a ghoul chemical dealer even lives here.
Added a Child of the Atom themed NPC guard who claims to have been human at some point.
Added trader shop for chemical dealers.
A pet mole was given to a chemical dealer.
This location may have been part of a larger research network working with ArcJet before the war.
Rumor has it that in addit …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.