Federation Lens - F4SE (updated)
Smooth, customizable third-person camera, dynamic camera positioning, contextual world view, and optional first-person switching for a more immersive Fallout 4 experience.
Screenshots 1 screenshots
About this mod Machine translation
Smooth, customizable third-person camera, dynamic camera positioning, contextual world view, and optional first-person switching for a more immersive Fallout 4 experience.
Original address:
Prefix:
Address Library for F4SE Plugins:
Updated on September 27th:
Version 1.5.4
Bug fixes
-> Fixed a typo in the code where settings were not refreshed when closing the MCM menu
Version 1.5.3
Overview
-> Stability update
Bug fixes
-> Fixed rare crash when opening or closing menu
-> Fixed MCM changes that only take effect after restarting the game
-> Fixed an issue that forced the wrong camera angle to appear after loading an archive
-> Fixed the issue of getting stuck in the first-person view when retracting the weapon immediately after closing the menu
-> Fixed an issue where the shoulder switch key is triggered by console input or in the background of the game
-> Fixed camera delay sometimes being slightly offset when paused
-> Fixed the max delay distance slider because the slider exceeds the allowed height of the mod
-> Removed useless menu options
-> More secure patches for all supported versions of the game
Updated on September 11th:
Version 1.5.2
Bug fixes
-> Fixed several issues
-> Fixed MCM settings not being applied correctly sometimes
Updated on September 6th:
Version 1.5.1
Overview
-> Minor optimization
Updated to version 1.5.0 on September 5th
Updated on August 21st:
Version 1.4.2
Overview
-> 1.11.240 support
Updated on August 2nd:
Version 1.4.1
Overview
->Added menu switching protection for Pip-Boy, VATS, MCM/F4SE, Map and other menus.
->Automatically switch perspectives when menu opens or closes.
->Added 200ms grace period for brief aim status interruptions in combat and weapon animations.
Updated on August 1st:
Version 1.4.0
Overview
-> Restored compatibility with custom cameras
->Added multi support (MCM)
Now upload the AE file (applicable to the anniversary version) and the OG file (applicable to the 163 version) to install according to your own game version.
In addition, there are the following optional files, which you can choose to install according to your needs:
Aim View Enabler realizes automatic viewing angle switching through custom INI. It will automatically switch to the first-person perspective when aiming, and return to the third-person perspective when releasing the aim.
Weapon Perspective Enabler realizes automatic perspective switching through custom INI. Switch to first-person perspective when drawing the gun, and switch back to third-person perspective when withdrawing the weapon.
Shoulder Swap Enabler enables the shoulder swap function through a custom INI and binds the key to L by default.
Camera Noise Disabler turns off camera noise through custom INI. Removed subtle camera movement in first and third person views.
FOV Profile Enabler enables dynamic world view adjustment through custom INI. Automatically switch the field of view for normal movement, aiming, combat, stealth, sprinting and power armor.
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introduce:
Fallout 4's third-person camera has always felt functional, but often stiff and static.
Commonwealth Camera modernizes the experience with smooth, customizable camera movement, dynamic camera configurations, and optional perspective switching.
Instead of using the same camera everywhere, this mod automatically adapts to exploration, combat, aiming, sprinting, stealth, and power armor. Camera position, world view, and even perspective change seamlessly based on your actions.
The result is a smoother, more cinematic and modern third-person experience.
The camera follows the player more naturally and reacts less suddenly, while maintaining a comfortable perspective on the character and world while maint …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.