Federation Cave (updated)
Added 5 new cave locations and 5 new missions. Custom audio, custom textures, and custom animations. Designed to blend into the original game with balanced loot and a lore-friendly backstory. Approximately 2-4 hours of play time
Screenshots 8 screenshots
About this mod Machine translation
Added 5 new cave locations and 5 new missions. Custom audio, custom textures, and custom animations. Designed to blend into the original game with balanced loot and a lore-friendly backstory. Approximately 2-4 hours of play time
Original address:
On March 10, 2025, the Chinese address of Station B was updated to:
Updated N network fine translation address on February 19, 2025:
The BA2 and component format master files are now packaged, as well as the optional simple maze patch. If you do not select the maze as a repeated random mission location patch, upload it together. You can choose to install it according to your needs.
Optional No Maze Radiants patch updated on July 5th: Prevents any type of faction from repeating random missions by selecting the maze as the mission location. Tagged ESL, now uploaded.
Updated on March 9, 2025:
Version 1.3
New: Medium lighting option between default and dark.
Added: Optional file to make the local map of the maze more helpful to the player.
Changed: Includes pre-composition and pre-show for legacy performance versions by default.
Change: Increased the maximum level for some encounter areas to make them more interesting for higher level players.
Changed: Added ESM flag to ESP for optimization.
Changed: Skull relics are no longer considered trash and therefore cannot be accidentally discarded.
Changed: Increased the volume of the guide voice.
Changed: The bird found in the grotto is now a seagull instead of a crow.
Changed: The Stop() function will now be closed after the task is completed.
Removed: Disabled some traffic cones that could cause physics lag
Removed: Removed 2 edits to vanilla weapon records, unique attachments will now be connected via the AP_Legendary connection point.
FIXED: Added "No Slow Approach" stat for some characters to resolve harmless Xedit bug
Fix: The "has Water" flag has been added internally to prevent water errors when another esp edits a cell in this mod.
Fixed: Player is no longer trapped when exiting a maze entrance with a companion.
FIXED: Fixed an issue where a unique weapon would sometimes spawn inside a static wooden chest.
FIXED: Added a hitbox to prevent players from getting stuck near the entrance to one of the caves.
Updated on November 5th:
Added performance version that improves the performance of certain caves on older CPUs and GPUs. It does this by adding some Pre-Vis/Pre-combine data to some caves, but significantly increases the size of the mod. Otherwise the same as the main file. (Fix sound/voice)
1.1beta update on November 5th: Very small update mainly for people doing translations. More subtitles were provided for the holotapes, and some message boxes were also shortened to prevent them from becoming too large and causing problems. (This is also a requirement for Chinese translation below) Just install and overwrite after downloading.
Updated to version 1.2 on November 6th: integrated into FOMOD format, installed using a module manager (such as Vortex or MO2). Added option to default or dark lighting inside caves during installation process. Improved holotape subtitles. Make some optimizations to .esp. The default version and performance version are packaged and uploaded together.
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Federation Caves is a locations and missions mod that allows players to visit 5 brand new locations, explore and fight in each one. Designed to fit seamlessly into the original game, with a great balance between looting and combat. This is beneficial for players who need extra time to look around. Features primarily environmental storytelling and backstory, progressed through a smattering of audio holographic tapes, notes, and terminal entries.
5 new cave locations with custom textures and material swaps (7 interior units in total)
5 lore-friendly quests (4 main quests with custom quest icon animations, 1 miscellaneous quest)
Each mission has optional side objectives, as well as some skill checks.
Balanced loot (mainly handled by t …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.