Faster HDT-SMP (updated)
Faster HDT-SMP's Vibe-encoded version of "Fallout 4" adds a highly customized skinned mesh physics system.
Screenshots 4 screenshots
About this mod Machine translation
Faster HDT-SMP's Vibe-encoded version of "Fallout 4" adds a highly customized skinned mesh physics system.
Original address:
Prefix:
Address Library for F4SE Plugins:
Fallout 4 Script Extender (F4SE):
Updated on September 25th:
Version 1.31
SwapPhysics now swaps all XML files with the same name.
Attempt to fix rare crash caused by zero skin skeleton ptr
Improved soft suspension on occlusion logic
SMP will now find all armor add-on geometry within a single armor, so proxy collision meshes can be split into armor add-ons
Updated on August 20th:
Version 1.3
Fixed a case where mods would not decode meshes correctly while the game was loading or under high pressure
Updated on August 17th:
Version 1.21
Fixed crash in AE version (bhkPickData::GetHitFraction)
Updated on August 16th:
Version 1.2
Fixed SMP head reconstruction skipped under culling/actor budget constraints
Flat fee extras affecting SMP
Fixed SMP not waiting for extra header nif load
Added F4SE message interface API
Added new IsSoftSuspended Papyrus function for removing culling/actor limit suspension checks
Optimize bullet visualization
Vibe-encoded "Fallout 4" port based on version 3.30 of Faster HDT-SMP.
Regarding the xml settings, please refer to the skyrim documentation as the functionality is exactly the same.
How to set nif
Add NiStringExtraData (not NiString's "ExtraData") and name it: HDT Skinned Mesh Physics Object
Specifies the path to the XML in the string data. It can be a relative path to Data/, such as Meshes\armors\your_armor\physics.xml, or a simple xml file name. You can also put it in Data/F4SE/Plugins/FO4FasterHdtSMP.
SMP Previewer
You can also use the SMP previewer to preview physics behavior outside of the game.
in F4SE/Plugins/FO4FasterHdtSMP
In-game visualization and debugging
configs.xml has some useful settings for debugging and performance.
Set enableBulletVisualization to true and restart the game to activate in-game visualization.
Set logLevel to 4 and restart the game so that some useful information will be logged when the game stops working.
You can view /My Games/Fallout 4/F4SE/FO4FasterhdtSMP.log
Acknowledgments
The F4SE team provides the Fallout 4 Script Extension (F4SE)
Fudgyduff address library and CommonLibF4
libxse team, dear "Fallout 4" mod team COMMONLibf4 maintenance
GELUXRUM promotes and supports the application of generative artificial intelligence in the field of modules.
Allnarta provides extensive testing, bug reports, and resources
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.