F4Settings - Fallout 4 in-game settings manager (Chinese update)

by PatrickJnr·v1.0.2·Updated 2026-06-10

In-game Settings Manager: Browse the global map, change weather, teleport to internal areas and workshops, control time and run cheats - all from one overlay.

Screenshots 8 screenshots

About this mod Machine translation

Fallout 4 In-Game Settings Manager: Browse the global map, change weather, teleport to internal areas and workshops, control time and run cheats - all from one overlay.

Original address:

Prefix:

Fallout 4 Script Extender (F4SE):

Prisma UI - NG and OG Web UI Framework Fallout 4:

Updated Chinese address on June 9th:

Updated on June 6th

Version 1.0.2

Build and deploy

  • Migrate build system to xmake to comply with PrismaUI v1.7 specification.
  • Removed legacy CMake build configuration.

Bug fixes and user experience

  • **Gate Switch for Active Focus**: The door mod turns on hotkeys behind "HasAnyActiveFocus()" to prevent hotkey leaks (such as accidentally triggering the mod when entering a search query in other overlays).
  • **Gated View Toggle**: Gated views are shown/hidden/focused/unfocused toggled via status checks ('IsHidden'/'HasFocus') in 'UIBridge::Toggle' to prevent duplicate operations and avoid exceeding the ultralight queue.

Build and deploy

  • Migrate build system to xmake to comply with PrismaUI v1.7 specification.
  • Removed legacy CMake build configuration.

Bug fixes and user experience

  • **Gate Switch for Active Focus**: The door mod turns on hotkeys behind "HasAnyActiveFocus()" to prevent hotkey leaks (such as accidentally triggering the mod when entering a search query in other overlays).
  • **Gated View Toggle**: Gated views are shown/hidden/focused/unfocused toggled via status checks ('IsHidden'/'HasFocus') in 'UIBridge::Toggle' to prevent duplicate operations and avoid exceeding the ultralight queue.
  • **Fixed time preset**: Corrected the "Date" button in the time tab to set the time to midnight (24:00) by disambiguating the calendar day status and the daytime period preset.
  • **Fix Arrow Navigation**: Added the "markSelectedRow" auxiliary function missing in the UI, and solved the "ReferenceError" crash when using the keyboard arrow keys to navigate the list.
  • **Synchronize mouse clicks**: Update the list click handler to correctly synchronize the selected index and prevent keyboard focus from being out of sync after mouse clicks.
  • **FIXED LIST SEARCH**: Resolved an issue where entering a non-existing C++ handler in the list search box or failing to trigger a backend query.
  • **Fixed weather name parsing**: Find the module index through "TESDataHandler" instead of relying on "GetFile(0)", which solves the bug that the weather name in the next generation/mod game is displayed as the original FormID (such as "Weather_0002B52A").
  • **Register Translator**: Added language localization support via the built-in "Register Translator" API.
  • **Numeric keyboard search filter**: Fixed key leakage when entering characters on the numeric keyboard.

Updated on June 4th:

Version 1.0.1

Front-end and user interface

  • **In-Game Zoom Controls:** Added "+" and "-" zoom head controls to dynamically scale mod overlays.
  • **Shared Zoom State:** The scaling factor is persisted as a shared file ("f4_ui_zoom.txt") via the C++ backend, enabling instant scaling synchronization between all supporting modules.
  • ** Fix window borders: ** Set the "#app" container to screen-fixed to "75vw" and "75vh" so that only the inner elements scale when scaling (preventing the window from shrinking).

Performance

  • **Server Side Pagination:** Migrate JSON serialization slicing and search filtering to a C++ backend for global, weather, location and workshops. The front end can now parse only 60 items at a time, completely eliminating JavaScript JSON parsing interface stucks.
  • **CPU Rendering CSS Optimization:** Expensive graphics properties (Box Shadow, Text Shadow, Background Filter, Transition, and Linear Gradient) were removed from the style sheet to comply with PrismaUI CPU rendering guidelines and significantly increase frame rates.
  • **GPU Scroll Acceleration:** Generalize `.table-body` and `.panel-right__detail` to composite graphics layers via `transform: translate3d(0,0,0)` and `backface-visibility: hidden …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
F4Settings 1.0.2-105617-1-0-2-1780679227.zip
File size
394.9 KiB
SHA-256
74914e7238544ac5550be0f7d84e184f5d8198a20bbe2b7875d7d3c65964f1eb
Stored at
2026-10-10 18:27