F4SE - Garden of Eden

by Cyan49·v2.4·Updated 2026-08-08

This mod adds a push kick that can be triggered in four ways. Supports first person/third person/firearms/melee/keyboard/game controller. Requirements: F4SE + Papyrus Eden Script Extender

Screenshots 8 screenshots

About this mod Machine translation

This mod adds a push kick that can be triggered in four ways. Supports first person/third person/firearms/melee/keyboard/game controller. Requirements: F4SE + Eden Papyrus Script Extender

Original address:

Prefix:

Fallout 4 Script Extender (F4SE):

Garden of Eden Papyrus Script Extender:

Updated Chinese address on October 26th:

~~### The packaged main file and optional plug-ins have been uploaded together, and you can choose to install them according to your needs. ~~

Updated on August 7th:

Version 2.4

1: If the target's current health is less than 10%, the roundhouse kick will cause 10 times the damage.

2: Killing a target with a roundhouse kick/spin kick will explode their heads.

Updated on July 21st:

Version 2.3

Added "Randomized" animation option.

Version 2.2

1: Added "Roundhouse Kick 1" animation option. Roundhouse Kick has been renamed to Roundhouse Kick 2.

2: Separated the "Cull Weapon" option from the "Animation" option and improved switching.

3: Side Kick animation speed is now 10% faster.

4: Slightly improved all animations.

Updated on July 1st:

Version 2.1

1: Added "Spartan Kick 2" animation option. Spartan Kick is renamed Spartan Kick 1.

2: Added experimental input option "Sprinting". Disabled by default and can be enabled using a holotape.

3: Prevent non-lethal pair animation from triggering during kick animation. Killing actions still take priority.

4: Fixed extra holotape issue.

5: The side kick hit frame is slightly adjusted.

Version 2.0

1: Added animation option. "Push Kick/Side Kick/Spartan Kick/Spinning Kick/Spin Kick" is now available and you can set different animations for firearms and melee combat. You can also hide your weapon during the kick animation.

2: Added debugging options. If enabled, makes kick damage range visible.

3: Regain VATS control faster after kicking out animations.

Version 1.2

Added "[Settings] Push Kick" holographic tape to the Chemistry Station and the player's inventory.

Add the main body and entertainment plug-ins and upload them together.

Plugin requirements: Master file

Increased knockback and slowdown. Use console commands to get options.

set KickKnockbackGV to XX (default 5)

set KickSlowTimeGV to X.X (Defalt is 0.6)

set KickCanKnockbackGiantGV to 0 or 1 (default is 1); 0 or 0.0 means disabled.

ESPFE series

Prerequisites: F4SE and the Eden Papyrus Script Extender

Supports first person/third person/firearms/melee/keyboard/game controller. Supporting first person means switching to third person, since first person has no legs in Fallout 4.

This mod adds a push kick that can be triggered in four ways. These are triggered by firearm melee/critical hits.

If you are Blocking or Aiming

If you are "staggered" or "reloaded"

The push kick causes the following physical damage and maximum stagger.

Adds 3 damage per strength, capped at 30 damage.

Adds 0.5 damage per player level, capped at 30 damage.

Causes maximum stagger, unless the target is a giant creature. ;Compared to my mod Stomp Attack F4SE, this mod has a much lower damage ratio as it focuses more on staggering than damage.

This mod does not have Holotape/MCM, but does have three console command options.

set KickAPCostGV to XX (default is 15);

Kicking costs action points.

set KickGunStateCompGV to X (6 or -1, default is 6); if -1, kicks are disabled during aiming. 6 means enabled.

set KickAnimDurationGV to X.X (default is 0.6);

The duration after the push and kick animation.

[compatibility]

Not compatible with Melee And Throw. OnControlDown/Up events ("Melee") have no effect regardless of "ForceUnbind=" in MeleeAndThrow.ini.

Other than that, it might be compatible with anything, but I can't guarantee it. I've tried to be as compatible as possible, but maybe you'll find something.

Compatible with my Stomp Attack F4SE.

This mod will not edit anything that already exists, with one exception.

Moles (and goblins) have a bug in the "staggerMagnitude" check for StaggerLarge animations, it should be >=3 in …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
PushKickF4SE-84261-2-4-1738329731.zip
File size
159.5 KiB
SHA-256
39a20c75ef8a6be22cdcd179e58b4810e2f8034ac29c282a94df31f5c279e24d
Stored at
2026-10-10 15:27