estGimp - Dank_ECO
This is the new home for Dank Rafft's ECO-Munitions, which will be updated with new ballistic ammo and some miscellaneous tweaks.
Screenshots 6 screenshots
About this mod Machine translation
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This is the new home for Dank Rafft's ECO-Munitions, which will be updated with new ballistic ammo and some miscellaneous tweaks.
This plugin adds new ammo types for Munitions into ECO's ammo conversion framework so that you can use these ammo conversions on any weapon, whether from the workbench or ECO's Quick Modification menu.
Additionally, it adds crafting and scrapping recipes for these new ammo types to ECO's workbench (ammo station mode). They all offer 10 and 100 as usual (1/10 of the explosives). Scrap recipe
The crafting ratio is 2:1 (1 component corresponds to 2 ammo), which is the same as ECO's normal ammo scrapping recipe.
If you have ECO's improved INNR installed, this mod will use it and display a custom naming convention for new ammo conversions.
Ammunition types shown in crafting/scrap recipes and in the quick mod menu can be configured via the ammo's original holotape or the mod's optional MCM.
Install
- Ammunition Expansion Project - Required Module
- Equipment and Crafting Overhaul (ECO) Redux - Required Mod
- FOMOD Installation Options Preferred D: Extended INNR - Enabled
- 4estGimp - Dank_ECO-Munitions - this mod
- FOMOD INNR option Preferred D: "I am a user of ECO extended INNR" (as well as running complex sequencers) for CS users.
- The FOMOD INNR option is only available to those who do not use ECO's INNR:
- "Ammunition - Ammunition Extension Item" - Default must be selected.
- Users of complex sequencers must make new output files.
Loading order considerations
Dank_ECO-Munitions.esp - Below ECO and Munitions
Dank_ECO-Munitions_INNR.esp - Loads and Munitions Below ECO
Dank_ECO-Munitions_INNR_CS.esp - Below ECO and Munitions
The load of Dank_ECO_INNR.esp - provided by ECO, should be at the end of the load sequence (above the Complex Sorter output for CS users).
Mod features/updates
- New ammunition - 7.92x33mm Kurz round separated from existing 8mm round
- MCM menu updated to get new records and reorder
- Ammunition Pip-Boy menu text compressed to not take up 75% of the screen
- ECO-Munitions Pip-Boy menu updated with new ammo and naming
- Pip-Boy menu reordering
- Scrap created for new ammo
- Create buildable recipes
- Updated form list for new ammo types
- Edit or create global records as needed
- Updated INNR for new ammo types
- Create infusions for new ammo types
- You Got It - 11 record types created or updated for this mod.
Ammunition name editing
5.56x45mm.357 Magnum.44 Magnum
7.62x39mm
7.62x54mm Rimmed.300 Magnum.30 Carbine.500 Express
7.62x25mm Tokarev
7.92x33mm Kurz
8mm Mauser.410 shotshell
Added to ECO-Munitions ammunition conversion and rapid modification system.25.30-30.300Magnum.500 Express
7.62x54mm bottom rim bullet
7.92x33mm Kurz
8mm Mauser - "8mm" is already available but requires some editing to convert from 7.92x33mm Kurz
9x39mm
14mm
No. 8 shotgun
No. 4 shotgun
Acknowledgments
DankRafft - A great modder with a feature-rich library and extending gameplay beyond what we modders realize.
codeblackcrash - A great modder with a legacy
The Munitions Team - Thank you for carrying the torch.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.