Emotions (updated)
Emotions in the Fallout world! Do you find it strange that all the dead lie quietly with peaceful eyes on their faces? There were emotions on their faces now—surprise, fear, pain. Emotions after death. AAF and NAF support.
About this mod Machine translation
Emotions in the Fallout world! Do you find it strange that all the dead lie quietly with peaceful eyes on their faces? There were emotions on their faces now—surprise, fear, pain. Emotions after death. AAF and NAF support.
A small mod that adds emotion to the game world. The emotion of the battle still remained on the dead man's face. AAF and NAF support.
Additionally, in the controls menu, you can set a quick death—
- The first time a bullet hits the player or any other participant in the event. In the event of a fatal fall, you may break your neck
- Set the probability of such events in the MCM menu. Added customizable head tearing functionality.
The on-screen archer menu is optional and adds the ability to position your eyes and scroll your neck. As of version 1.10, post-death NPC sounds have been added.
Setting suggestions.
Set the Delay option to 100 milliseconds. Enable the "Quick Death" option. Make sure the module is working properly. If it doesn't work, increase the delay. Keep mod stable. Set Quick Death options as desired. Check the operation of the module. If the mod rarely works, increase the "Minimum Health Level" value. The probability of triggering the module will increase.
The game engine doesn't allow you to do anything with corpses. Therefore, it is necessary to build up emotions in the moments before death. And how to capture the moment before death? This mod will kill the player on its own. When the "Quick Death" option is enabled, it will kill him instantly. So it always works. When "Quick Death" is disabled, it requires a condition to trigger. This criterion is the NPC's remaining health. When health drops below this level, the mod is triggered. However, if the damage caused by the last shot exceeds the set health value, the NPC will die and the spell will not work. In version 0.93, an adjustment was added to the minimum NPC health, which defaults to 20. As this value increases, the probability of triggering the mod increases, but the NPC's life reserve decreases.
Update V1.41:
Now try again with zero MCM to fix the error. If the player is a non-human race, the mod is not initialized.
Pre-MOD:
- Advanced Animation Framework (AAF)
- Native Animation Framework (NAF)
- Screen Archer menu
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.