Distant object LOD improvement project (updated)
Add missing LODs for objects that currently have no LODs. This not only improves the visuals, but also eliminates the sudden appearance of objects at a very low performance cost.
Screenshots 8 screenshots
About this mod Machine translation
Add missing LODs for objects that currently have no LODs. This not only improves the visuals, but also eliminates the sudden appearance of objects at a very low performance cost.
Original address:
Updated on July 30th:
Version 8.0.3
FOLIP xEdit script: Fixed another cause of duplicate material replacement.
FOLIP xEdit script: Fixed rasterizing grayscale not capturing all texture changes.
Updated on July 26th:
Version 8.0.2
FOLIP xEdit script: Possible fix for xEdit 4.1.5f incompatibility issue. Not sure because I couldn't reproduce this bug on 4.1.5f.
FOLIP xEdit script: Fix world space without persistence units.
FOLIP xEdit Script: Fixed case where units or world records could not be mastered in the correct plug-in.
RasterizeGrayscaleToPalette.exe: Recompiled to ensure that Windows 7 users may also use it normally. I don't have a Windows 7 machine, please let me know if this works. Note that update KB2533623 or the newer KB3063858 must be installed for this to work.
Version 8.0.1
FOLIP xEdit script: Fixed an issue that could cause fetching internal reference unit records to fail.
FOLIP xEdit Script: Fixed an issue that could cause duplicate material substitutions.
FOLIP xEdit script: Make error messages more informative and help me debug the problem.
FOLIP xEdit script: Pre-generation FOLIP output renamed to FOLIP output.
RasterizeGrayscaleToPalette: The error message now describes the file causing the problem.
Optional file FOLIP xEdit Script updated on July 25:
The FOLIP xEdit script is used in 64-bit xEdit and Simple Records is turned off. Unzip it to the Edit Scripts folder of your xEdit installation.
describe
The Far Object LOD Improvement Project (FOLIP) adds missing LOD models for objects that currently do not have LODs, and replaces many of the original LOD models in the game with higher quality versions. The original game has 4,446 LOD models. FOLIP has more than 5,000 LOD models. Using this module significantly improves the graphics and eliminates object pop-up at a very low performance cost. Some models include:
barges and vessels
Billboards & Signs
boulder
the bus
vehicle
construction equipment
Restaurants and drive-in theaters
windmill
the way
Sheds and debris walls
shipping box
sidewalk
train locomotive
rail
truck
VTOLs...and much, much more!
Before installation:
After installation:
Install
Install and activate just like any other mod. The main file itself does nothing. You must use FO4LODGen to regenerate the object LOD to see the new objects.
If you feel uncomfortable or encounter generation issues, there is now an optional pre-generated object LOD file available. Generating LOD yourself will be more user-friendly, compatible with mods, and have better graphics, but it can be very close without much effort.
Please follow the instructions in my article.
Recommended LOD INI settings
Here are my recommended Fallout4Prefs.ini TerrainManager settings. This improves performance and eliminates other LOD issues. If using Addicol, these settings are loaded automatically.
FAQ
Answer: Will this break pre-merge?
Answer: No.
[TerrainManager]
fBlockLevel0Distance=32768
fBlockLevel1Distance=65536
fBlockLevel2Distance=131072
fBlockMaximumDistance=262144
fSplitDistanceMult=1.000
>>Check out my other mods<<
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.