Direct hit (updated)

by Zzyxzz·v1.8.1·Updated 2026-09-28

Direct Hit is an engine-based damage calculation overhaul. This mod adds real body damage, taking inspiration from games like Tarkov or Arma 3. Damage is calculated based on the body part you hit and the armor covering it. This also includes power armor. Power Armor will completely negate damage until the armor value reaches zero.

About this mod Machine translation

Direct Hit is an engine-based damage calculation overhaul. This mod adds real body damage, taking inspiration from games like Tarkov or Arma 3. Damage is calculated based on the body part you hit and the armor covering it. This also includes power armor. Power Armor will completely negate damage until the armor value reaches zero.

Original address:

Prefix:

Fallout 4 Script Extender (F4SE):

Runtime Database:

~~### The standard version (applicable to version 163) and AE version (applicable to anniversary update version) files have been uploaded. Choose one of the two to install according to your own game version~~

Updated on September 27th:

Version 1.8.1

Overview

-> Stability update

Bug fixes

-> Fixed rare crashes in combat, mostly near VATS

-> Fixed traps, falling objects and other physical attacks but no damage

-> Fixed talents reducing the normal effect of incoming damage, and adding talent support for specific damage types.

-> Fixed the issue where your damage will be reduced twice if you use wrong settings in VATS

-> Fixed shotgun hits and VATS damage preview showing or causing wrong damage

-> Fixed physical damage, weapon effects will be counted twice

-> Fixed VATS damage preview in new game version

-> Fixed headshots against players, ignoring blocking and in-game player damage settings

Updated on September 16th:

Version 1.8.0

Overview

-> VATS damage preview now displays correctly

Updated on August 29th:

Version 1.7.0

Overview

->Increase NG compatibility

-> This mod now requires a runtime database

Updated on August 12th:

Version 1.6.1

Overview

-> Updated to 1.11.240

Updated on August 12th:

Version 1.6.0

Overview

-> Optimization

-> Skip unnecessary damage calculation when damage is 0

Updated on July 15th:

Version 1.5.0

Bug fixes

-> Fixed a vanilla bug where the player's head damage bonus was not applied correctly.

Version 1.4.2

Updated to the latest version

Updated on April 30, 2026:

Version 1.4.1

Bug fixes

-> Fixed wrong version 1.3.0 in AE upload, correct version is 1.4.0

-> Original version now has correct file version (DLL Versuin 1.4.0)

Version 1.4.0

Bug fixes

->Fixed a possible crash in the mechanic

Version 1.3.1

Bug fixes

-> Fixed crash in AE version

Version 1.3.0

Bug fixes

->Tesla Power Armor now correctly enchants damage

Version 1.2.7

Bug fixes

-> Restored original recipe

Version 1.2.5

Bug fixes

-> Fixed a bug where the talent entry "Mod Incoming Damage" does not apply to type damage.

Updated to version 1.0.5 on October 4th:

bug fixes

->Fixed a bug where type damage (energy, freezing, fire, etc.) could not cause any damage to some creatures

Version 1.1 updated on October 7th:

conventional

-> Improved code performance

-> Power Armor is now disabled by default due to the release of Bastion Overhaul - Power Armor Overhaul

bug fixes

->NPCs equipped with power armor, like Danse or Colt, whose armor is damaged, will no longer be invincible. Also positional damage still applies.

In addition, the author also uploaded a 3rd version or even a 4x armor gain, which has been packaged and uploaded together.

Version 1.1.1 updated on October 23:

Fix new errors

-> Added energy weapon damage calculation fix (energy weapons cause less damage when the corresponding Perk is lit)

Now repackaged and uploaded

Updated to version 1.1.2 on October 24th:

bug fixes

-> Fixed damage calculation error for laser weapons using scatter modification. This bug was introduced in the previous patch.

Now repackaged and uploaded

Updated to version 1.1.3 on October 26th:

bug fixes

-> Stealth and critical hit multipliers are now correctly applied to special type damage weapons

Now repackaged and uploaded.

Version 1.1.4 updated on October 27th:

Bug fix

-> Fixed a bug where certain lit Perks were not being applied to weapons correctly.

Now repackaged and uploaded.

Version 1.1.5 updated on October 29th:

overall adjustment

-> - Code optimization and possible crash fixes

Now repackaged and uploaded.

Version 1.2.3 updated on Novemb …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
DirectHit 75098 1.8.1 2026-09-26T18-16Z CvRyic2u1.zip
File size
353.9 KiB
SHA-256
edb978b5ec50431de2d0efad48107539db21c0b5613a5160e048d29a7a56a9b2
Stored at
2026-10-10 18:07