Dead Eye (updated)
Dead Eye is a headshot mod that lets you choose different ways to take down your enemies. Achieve quick one-hit kills or add some challenge with helmet protection to protect you and your enemies. If that's not your style, you can opt for head busting - you'll need to reduce the enemy's head health to zero to deliver a devastating headshot.
About this mod Machine translation
Dead Eye is a headshot mod that lets you choose different ways to take down your enemies. Achieve quick one-hit kills or add some challenge with helmet protection to protect you and your enemies. If that's not your style, you can opt for head busting - you'll need to reduce the enemy's head health to zero to deliver a devastating headshot.
Original address:
Prefix:
Far Harbor
Nuka World DLC
Fallout 4 Script Extender (F4SE):
Runtime Database:
The standard version (applicable to the 163 game version) and the AE version file (applicable to the anniversary version) have been uploaded. Choose one of the two to install according to your own game version.
Updated to version 1.5.0 on August 29th
Updated on August 21st:
Version 1.4.2
Overview
-> 1.11.240 support
Updated on July 26th:
Version 1.4.1
Bug fixes
-> Fixed a bug causing headshot effects to not always take effect correctly
Updated on July 25th:
Version 1.4.0
Overview
-> Reworked the headshot mechanism. It no longer kills NPCs with spells, but with engine paths
Bug fixes
-> You can no longer hit the head with a heavy hit
Updated on June 29, 2026:
Version 1.3.4
- Added missing files
Version 1.3.3
Updated to the latest version.
Version 1.3.1
Bug fixes
-> Dismemberment no longer works on protected or important NPCs (prevents headless settlers)
Version 1.3.0
VATS
-> Added VATS headshots
——>VATS headshot can hit the headshot of a higher race. *
-> This option can also be activated for powerful races. This allows you to kill powerful races with powerful ammo and deadly VATS.
*Example: One 10mm round (weak round) can headshot an unhelmeted super mutant (medium) or a helmeted human (medium). .308 (Medium) Can hit a helmeted Super Mutant (Strong) or Yao Monster (Strong) with a headshot.
Version 1.1 updated on October 22:
conventional
-> Added option: iallowNoneGroupedRacesas WeakBallistic
-> Added option: iallowNoneGroupedRacesAsWeakEnergy
-> Added new form list: Deadeye_Race_Ignore
-> Contains Liberty Prime
-> Keywords, races, and levels will ignore these (input) factors on the list.
Version 1.2.1 updated on October 24th:
bug fixes
-> Another crash fix for specific armor parts
Version 1.2.0
conventional
-> Added iHeadshotProtectedChance-
Default: 15 - 15% chance to deflect bullets from higher levels.
**Introduced optional random chance settings allowing helmets to deflect bullets**
Explanation:
**Usually a helmet can only protect you from bullets from the same class as your character.
**As a human being, you belong to the weak profession, and the helmet can only protect you from the bullets of the weak.
**When you shoot an attacker (weak) with a .308 (medium) bullet, and he's wearing a helmet that protects against bullets, it will usually kill him. always.
**When you set this new setting to 35, bullets will have a 35% chance of being deflected and not lethal.
bug fixes
-> Fixed a bug that would cause players to die from headshots even if the option was disabled.
-> Fixed crash when shooting on ARMA objects. (e.g. chemical protective clothing)
Version 1.3.1 updated on October 29th:
Bug fix
-> Dismemberment of protected or basic NPCs is no longer possible (prevents settlers with missing heads)
VATS
-> Added VATS critical headshot-
->VATS critical headshots can lead to headshots, matches starting from a higher level>.
This will allow killing powerful races with powerful ammo, and on critical hits in VATS mode.
*Example: 10mm bullets (weak) can headshot an unhelmeted super mutant (moderate) or a helmeted human (moderate). .308 (Medium) can headshot a helmeted Super Mutant (Strong) or Yao Gui (Strong).
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What does this module do?
Dead Eye is a headshot mod with different headshot options. It affects both NPCs and players.
There are two different types of headshots, normal headshots and head destruction.
Headshots depend on various factors: weapon, ammo, race
Head destruction is different from regular headshots. You need to reduce the enemy's head heal …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.