Custom upscaling (updated)
Another upconverter for Fallout 4. DLSS SR/FG/NR, FidelityFX SR/FG, and supports full ENB.
Screenshots 5 screenshots
About this mod Machine translation
Another upconverter for Fallout 4. DLSS SR/FG/NR, FidelityFX SR/FG, and supports full ENB.
Original address:
Prefix:
Fallout 4 Script Extender (F4SE):
Address Library for F4SE Plugins:
F4SE Menu Framework:
Motion Vector Fixes:
Flutter Flicker Fixer For Foliage:
This Made My Spline Stiff:
Updated to version 1.7 on September 20th
Updated on September 14th:
Version 1.65
ReShade supports fallback to v1.53 logic
RenoDX compatibility
Better VRAM backup logic
Version 1.64
Fixed an issue with HDR shaders not working properly in ReShade
Updated on September 12th:
Version 1.63
Fixed ReShade crashes caused by using some plugins
Fixed cursor getting stuck in a small part of the map, no problem with controllers
Fixed an issue where DLSS was a bit blurry
Fixed some stuttering when activating Neural Rendering
Upgraded version of streamlined SDK
Updated on September 11th:
Version 1.62
Cobalt1 fixed some bugs in the Pipboy interface and added support for NG.
Thanks to Cobalt1 for the PR.
Updated on September 10th:
Version 1.61
Fix appearance menu crash
Workshop, Pipboy, etc. have fixed item previews, except that the workbench is rendered with ENB low resolution
Now apply ReShade first and then zoom in
Add to neural rendering before SR/after SR
This is the upconverted version of doodlum customized by me (original author jarari, the same below). None of this would be possible without his moderators and help.
Disclaimer:
I am "ambience coded".
Require
Any graphics card that supports DirectX 12 (but NVIDIA technology is limited to RTX series graphics cards)
DLSS neural rendering requires NVIDIA driver 616.56+
Frame generation requires hardware accelerated GPU scheduling
F4SE plug-in address library
F4SE menu framework
Essentials for fixing game bugs:
motion vector correction
Flutter Flicker Fixer for vegetation
This stiffens the splines.
Changes
ENB's DLSS/FSR is fully supported. It no longer runs on native anti-aliasing.
DLSS frame generation
DLSS multi-frame generation (supports RTX 40 series, supports RTX40MFG-unlocked)
DLSS Neural Rendering, aka DLSS 5 (supports all RTX20/30/40/50 graphics cards via RenoDX Discord patched dll)
NVIDIA Reflex
FidelityFX upgraded to 4.0
Screen display for fps/latency/mem usage tracking
Minor fixes for SideAim 1.61 compatibility, high framerate physics fixes Loading screens not encrypted
Acknowledgments:
The F4SE team provides the Fallout 4 Script Extension (F4SE);
Fudgyduff provides address library and CommonLibF4
libxse team, dear Fallout 4 mod team, CommonLibF4 maintenance, graffiti from the original mod Upscaling, grant me permission to do whatever I want; RenoDX repaired DLSS NR dll
dashdogy for RTX40MFG-Unlock
source code
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.